|  |  |  | @ -312,10 +312,10 @@ public class MBServerStatics {@@ -312,10 +312,10 @@ public class MBServerStatics { | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float HEALTH_REGEN_SWIM_NOSTAMINA_STATIC = 0f; // 100%
 | 
			
		
	
		
			
				
					|  |  |  |  |     // weapon
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float MANA_REGEN_STATIC = 0.16666666666666666666666666666667f; | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float MANA_REGEN_SIT = 0.008333333f; // 100% in 2
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float MANA_REGEN_IDLE = 0.00166667f; // 100% in 10
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float MANA_REGEN_WALK = 0.00125f; // 100% in 13.333
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float MANA_REGEN_RUN = 0f; | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float MANA_REGEN_SIT = 0.8333333f; // 1% every 1.2 seconds
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float MANA_REGEN_IDLE = 0.1666667f; // 1% every 6 seconds
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float MANA_REGEN_WALK = 0.125f; // 1% every 8 seconds
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float MANA_REGEN_RUN = 0.0f; // No regeneration while running
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float STAMINA_REGEN_SIT = 2f; // 2 per second
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float STAMINA_REGEN_IDLE = 0.2f; // 1 per 5 seconds
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static final float STAMINA_REGEN_WALK = 0f; | 
			
		
	
	
		
			
				
					|  |  |  | 
 |