|  |  |  | @ -270,6 +270,12 @@ public class PlayerCombatStats {@@ -270,6 +270,12 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(this.owner.charItemManager != null){ | 
			
		
	
		
			
				
					|  |  |  |  |             if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 minDMG *= 0.7f; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int roundedMin = (int)Math.round(minDMG); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainHand) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -341,6 +347,12 @@ public class PlayerCombatStats {@@ -341,6 +347,12 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(this.owner.charItemManager != null){ | 
			
		
	
		
			
				
					|  |  |  |  |             if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 maxDMG *= 0.7f; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int roundedMax = (int)Math.round(maxDMG); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(mainHand){ | 
			
		
	
	
		
			
				
					|  |  |  | 
 |