|  |  |  | @ -341,7 +341,7 @@ public class NPC extends AbstractCharacter {@@ -341,7 +341,7 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  | 	private void initializeNPC() { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 		int slot; | 
			
		
	
		
			
				
					|  |  |  |  | 		Vector3fImmutable bindLocation = Vector3fImmutable.ZERO; | 
			
		
	
		
			
				
					|  |  |  |  | 		Vector3fImmutable slotLocation = Vector3fImmutable.ZERO; | 
			
		
	
		
			
				
					|  |  |  |  | 		if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) | 
			
		
	
		
			
				
					|  |  |  |  | 			return; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -362,8 +362,7 @@ public class NPC extends AbstractCharacter {@@ -362,8 +362,7 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  | 		this.bindLoc = this.parentZone.getLoc().add(this.bindLoc); | 
			
		
	
		
			
				
					|  |  |  |  | 		this.loc = bindLoc; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 		// Add this npc to the hireling list.
 | 
			
		
	
		
			
				
					|  |  |  |  | 		// if slotted within a building
 | 
			
		
	
		
			
				
					|  |  |  |  | 		// Handle NPCs within buildings
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 		if (this.building != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -374,9 +373,12 @@ public class NPC extends AbstractCharacter {@@ -374,9 +373,12 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			building.getHirelings().put(this, slot); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			this.bindLoc = BuildingManager.getSlotLocation(building, slot); | 
			
		
	
		
			
				
					|  |  |  |  | 			this.loc = BuildingManager.getSlotLocation(building, slot); | 
			
		
	
		
			
				
					|  |  |  |  | 			this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
			
		
	
		
			
				
					|  |  |  |  | 			slotLocation = BuildingManager.getSlotLocation(building, slot); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			this.bindLoc = building.getLoc().add(slotLocation); | 
			
		
	
		
			
				
					|  |  |  |  | 			this.loc = building.getLoc().add(slotLocation); | 
			
		
	
		
			
				
					|  |  |  |  | 			; | 
			
		
	
		
			
				
					|  |  |  |  | 			this.region = BuildingManager.GetRegion(this.building, slotLocation.x, slotLocation.y, slotLocation.z); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			if (this.region != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 				this.buildingFloor = region.getRoom(); | 
			
		
	
	
		
			
				
					|  |  |  | 
 |