|  |  | @ -374,7 +374,7 @@ public enum MovementManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		// if stam less that 2 - time to force a landing
 |  |  |  | 		// if stam less that 2 - time to force a landing
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					|  |  |  | 		if (pc.getStamina() < 10f || !canFly) { |  |  |  | 		if (pc.getStamina() < 10f || !canFly) { | 
			
		
	
		
		
			
				
					
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 |  |  |  | 			PlayerCharacter.GroundPlayer(pc); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 			// dont call stop movement here as we want to
 |  |  |  | 			// dont call stop movement here as we want to
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					|  |  |  | 			// preserve endloc
 |  |  |  | 			// preserve endloc
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					|  |  |  | 			//pc.stopMovement();
 |  |  |  | 			//pc.stopMovement();
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