|  |  | @ -683,4 +683,41 @@ public final class Bane { | 
			
		
	
		
		
			
				
					
					|  |  |  |         return cityUUID; |  |  |  |         return cityUUID; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |     public void applyZergBuffs(){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         City city = this.getCity(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(city == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         ArrayList<Integer> attackers = new ArrayList<>(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         ArrayList<Integer> defenders = new ArrayList<>(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         ArrayList<Integer> crashers = new ArrayList<>(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         for(int uuid : city.baneAttendees.keySet()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(player == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |             //separate the players into categories
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					|  |  |  |  |  |  |  |             if(player.guild.getNation().equals(city.getGuild().getNation())) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 defenders.add(uuid); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             else if(player.guild.getNation().equals(this.getOwner().getGuild().getNation())) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 attackers.add(uuid); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             else | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 player.teleport(player.bindLoc); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         //apply zerg mechanic for attackers
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					|  |  |  |  |  |  |  |         float attackerMultiplier = ZergManager.getCurrentMultiplier(attackers.size(),this.capSize); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float defenderMultiplier = ZergManager.getCurrentMultiplier(defenders.size(),this.capSize); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         for(int uuid : attackers){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(city._playerMemory.contains(uuid)) //player is still physically here, needs updated multiplier
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					|  |  |  |  |  |  |  |                 PlayerCharacter.getPlayerCharacter(uuid).ZergMultiplier = attackerMultiplier; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         for(int uuid : defenders){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(city._playerMemory.contains(uuid)) //player is still physically here, needs updated multiplier
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					|  |  |  |  |  |  |  |                 PlayerCharacter.getPlayerCharacter(uuid).ZergMultiplier = defenderMultiplier; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
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