|  |  |  | @ -279,6 +279,20 @@ public final class Bane {@@ -279,6 +279,20 @@ public final class Bane { | 
			
		
	
		
			
				
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					|  |  |  |  |         //add bane commander NPC
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					|  |  |  |  |         summonBaneCommander(bane); | 
			
		
	
		
			
				
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             //update map for all players online
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					|  |  |  |  |             for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false); | 
			
		
	
		
			
				
					|  |  |  |  |                 cityDataMsg.updateMines(true); | 
			
		
	
		
			
				
					|  |  |  |  |                 cityDataMsg.updateCities(true); | 
			
		
	
		
			
				
					|  |  |  |  |                 Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg); | 
			
		
	
		
			
				
					|  |  |  |  |                 DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }catch(Exception e){ | 
			
		
	
		
			
				
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					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         return true; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -304,18 +318,6 @@ public final class Bane {@@ -304,18 +318,6 @@ public final class Bane { | 
			
		
	
		
			
				
					|  |  |  |  |         InterestManager.setObjectDirty(baneCommander); | 
			
		
	
		
			
				
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					|  |  |  |  |         baneCommander.updateLocation(); | 
			
		
	
		
			
				
					|  |  |  |  | try { | 
			
		
	
		
			
				
					|  |  |  |  |     //update map for all players online
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					|  |  |  |  |     for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) { | 
			
		
	
		
			
				
					|  |  |  |  |         CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false); | 
			
		
	
		
			
				
					|  |  |  |  |         cityDataMsg.updateMines(true); | 
			
		
	
		
			
				
					|  |  |  |  |         cityDataMsg.updateCities(true); | 
			
		
	
		
			
				
					|  |  |  |  |         Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg); | 
			
		
	
		
			
				
					|  |  |  |  |         DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | }catch(Exception e){ | 
			
		
	
		
			
				
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					|  |  |  |  | } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static Bane getBane(int cityUUID) { | 
			
		
	
	
		
			
				
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