|  |  |  | @ -135,7 +135,7 @@ public enum LootManager {@@ -135,7 +135,7 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "ITEM": | 
			
		
	
		
			
				
					|  |  |  |  |                     GenerateInventoryDrop(mob, bse, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                     GenerateInventoryDrop(mob, bse); | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
	
		
			
				
					|  |  |  | @ -363,13 +363,13 @@ public enum LootManager {@@ -363,13 +363,13 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse, float multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { | 
			
		
	
		
			
				
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					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
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					|  |  |  |  |         //early exit, failed to hit minimum chance roll
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					|  |  |  |  |         if (chanceRoll > bse.dropChance * multiplier) | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > bse.dropChance) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
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					|  |  |  |  |         MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
			
		
	
	
		
			
				
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