|  |  | @ -10,13 +10,9 @@ import engine.net.DispatchMessage; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.ClientConnection; |  |  |  | import engine.net.client.ClientConnection; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.*; |  |  |  | import engine.net.client.msg.*; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.City; |  |  |  | import engine.objects.City; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.Mine; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.PlayerCharacter; |  |  |  | import engine.objects.PlayerCharacter; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.server.world.WorldServer; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.session.Session; |  |  |  | import engine.session.Session; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.time.ZoneId; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | /* |  |  |  | /* | 
			
		
	
		
		
			
				
					
					|  |  |  |  * @Author: |  |  |  |  * @Author: | 
			
		
	
		
		
			
				
					
					|  |  |  |  * @Summary: Processes application protocol message which displays |  |  |  |  * @Summary: Processes application protocol message which displays | 
			
		
	
	
		
		
			
				
					|  |  | @ -68,7 +64,7 @@ public class CityDataHandler extends AbstractClientMsgHandler { | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // If the hotZone has changed then update the client's map accordingly.
 |  |  |  |         // If the hotZone has changed then update the client's map accordingly.
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) { |  |  |  |         if (playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID()); |  |  |  |                 HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID()); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg); |  |  |  |                 dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |  |  |  |                 DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); | 
			
		
	
	
		
		
			
				
					|  |  | 
 |