@ -5205,26 +5205,31 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5205,26 +5205,31 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					                        if  ( ! this . timestamps . containsKey ( "nextBoxCheck" ) )   
			
		
	
		
			
				
					                            this . timestamps . put ( "nextBoxCheck" ,  System . currentTimeMillis ( )  +  10000 ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        if  ( ! this . isBoxed  & &  this . timestamps . get ( "nextBoxCheck" )  <  System . currentTimeMillis ( ) )  {   
			
		
	
		
			
				
					                            this . isBoxed  =  checkIfBoxed ( this ) ;   
			
		
	
		
			
				
					                       // if (!this.isBoxed && this.timestamps.get("nextBoxCheck") < System.currentTimeMillis()) {
   
			
		
	
		
			
				
					                       //     this.isBoxed = checkIfBoxed(this);
   
			
		
	
		
			
				
					                       //     this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 10000);
   
			
		
	
		
			
				
					                        //}
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        if ( this . timestamps . get ( "nextBoxCheck" )  <  System . currentTimeMillis ( ) )  {   
			
		
	
		
			
				
					                            updateBoxStatus ( this . isBoxed , checkIfBoxed ( this ) ) ;   
			
		
	
		
			
				
					                            this . timestamps . put ( "nextBoxCheck" ,  System . currentTimeMillis ( )  +  10000 ) ;   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        if  ( this . isBoxed ) {   
			
		
	
		
			
				
					                            if ( ! this . title . equals ( CharacterTitle . PVE ) ) {   
			
		
	
		
			
				
					                                this . title  =  CharacterTitle . PVE ;    
			
		
	
		
			
				
					                                InterestManager . setObjectDirty ( this ) ;    
			
		
	
		
			
				
					                                InterestManager . reloadCharacter ( this ,  false ) ;    
			
		
	
		
			
				
					                                this . setDirtyLoad ( true ) ;    
			
		
	
		
			
				
					                            }   
			
		
	
		
			
				
					                        } else  {   
			
		
	
		
			
				
					                            if  ( ! this . title . equals ( CharacterTitle . NONE ) )  {    
			
		
	
		
			
				
					                                this . title  =  CharacterTitle . NONE ;    
			
		
	
		
			
				
					                                InterestManager . setObjectDirty ( this ) ;    
			
		
	
		
			
				
					                                InterestManager . reloadCharacter ( this ,  false ) ;    
			
		
	
		
			
				
					                                this . setDirtyLoad ( true ) ;    
			
		
	
		
			
				
					                            }    
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					                        //if (this.isBoxed){
   
			
		
	
		
			
				
					                            //if(!this.title.equals(CharacterTitle.PVE)){
   
			
		
	
		
			
				
					                            //    this.title = CharacterTitle.PVE;
   
			
		
	
		
			
				
					                            //    InterestManager.setObjectDirty(this);
   
			
		
	
		
			
				
					                            //    InterestManager.reloadCharacter(this, false);
   
			
		
	
		
			
				
					                            //    this.setDirtyLoad(true);
   
			
		
	
		
			
				
					                            //}
   
			
		
	
		
			
				
					                        //}else {
   
			
		
	
		
			
				
					                        //    if (!this.title.equals(CharacterTitle.NONE)) {
   
			
		
	
		
			
				
					                        //        this.title = CharacterTitle.NONE;
   
			
		
	
		
			
				
					                        //        InterestManager.setObjectDirty(this);
   
			
		
	
		
			
				
					                        //        InterestManager.reloadCharacter(this, false);
   
			
		
	
		
			
				
					                        //        this.setDirtyLoad(true);
   
			
		
	
		
			
				
					                        //    }
   
			
		
	
		
			
				
					                        //}
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        if  ( this . level  <  10  & &  this . enteredWorld )  {   
			
		
	
		
			
				
					                            while  ( this . level  <  10 )  {   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -5264,6 +5269,24 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5264,6 +5269,24 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					            Logger . error ( "UPDATE ISSUE: "  +  e ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    public  void  updateBoxStatus ( boolean  oldValue ,  boolean  newValue )  {   
			
		
	
		
			
				
					        if  ( ( oldValue  & &  newValue )  | |  ( ! oldValue  & &  ! newValue ) )   
			
		
	
		
			
				
					            return ;  // Status has not changed, no need to proceed
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        this . isBoxed  =  newValue ;  // Update the isBoxed status
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( newValue )  {   
			
		
	
		
			
				
					            // Change from not boxed to boxed
   
			
		
	
		
			
				
					            this . title  =  CharacterTitle . PVE ; //replace with effect bit or other visual system eventually
   
			
		
	
		
			
				
					        }  else  {   
			
		
	
		
			
				
					            // Change from boxed to not boxed
   
			
		
	
		
			
				
					            this . title  =  CharacterTitle . NONE ; //replace with removing effect bit or other visual system eventually
   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        //remove this after new visual system implemented
   
			
		
	
		
			
				
					        this . getClientConnection ( ) . forceDisconnect ( ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    public  static  void  unboxPlayer ( PlayerCharacter  player )  {   
			
		
	
		
			
				
					        String  machineID  =  player . getClientConnection ( ) . machineID ;   
			
		
	
		
			
				
					        ArrayList < PlayerCharacter >  sameMachine  =  new  ArrayList < > ( ) ;   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -5275,9 +5298,10 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5275,9 +5298,10 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        for  ( PlayerCharacter  pc  :  sameMachine )  {   
			
		
	
		
			
				
					            if ( pc . equals ( player ) )   
			
		
	
		
			
				
					                continue ;   
			
		
	
		
			
				
					            pc . isBoxed  =  true ;   
			
		
	
		
			
				
					            //pc.isBoxed = true;
   
			
		
	
		
			
				
					            pc . updateBoxStatus ( pc . isBoxed , true ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        player . isBoxed  =  false ;   
			
		
	
		
			
				
					        player . updateBoxStatus ( player . isBoxed , true ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    public  static  boolean  checkIfBoxed ( PlayerCharacter  player ) {   
			
		
	
		
			
				
					        if ( ConfigManager . MB_WORLD_BOXLIMIT . getValue ( ) . equals ( "false" ) )  {