@ -5,8 +5,6 @@ import engine.devcmd.AbstractDevCmd;
				@@ -5,8 +5,6 @@ import engine.devcmd.AbstractDevCmd;
					 
			
		
	
		
			
				
					import  engine.gameManager.* ;  
			
		
	
		
			
				
					import  engine.objects.* ;  
			
		
	
		
			
				
					import  java.util.ArrayList ;  
			
		
	
		
			
				
					import  java.util.concurrent.ThreadLocalRandom ;  
			
		
	
		
			
				
					import static  engine.loot.LootManager.getGenTableItem ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					public  class  simulateBootyCmd   extends  AbstractDevCmd  {  
			
		
	
		
			
				
					    public  simulateBootyCmd ( )  {   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -69,8 +67,17 @@ public class simulateBootyCmd  extends AbstractDevCmd {
				@@ -69,8 +67,17 @@ public class simulateBootyCmd  extends AbstractDevCmd {
					 
			
		
	
		
			
				
					                Mob  mob  =  ( Mob )  target ;   
			
		
	
		
			
				
					                output  + =  "Name: "  +  mob . getName ( )  +  newline ;   
			
		
	
		
			
				
					                int  minRollRange  =  mob . getLevel ( )  +  0  +  mob . getParentZone ( ) . minLvl ;   
			
		
	
		
			
				
					                int  maxRollRange  =  ( mob . getLevel ( )  *  2 )  +  10 0  +  ( mob . getParentZone ( ) . maxLvl  *  2 ) ;   
			
		
	
		
			
				
					                int  maxRollRange  =  ( mob . getLevel ( )  *  2 )  +  12 0  +  ( mob . getParentZone ( ) . maxLvl  *  2 ) ;   
			
		
	
		
			
				
					                output  + =  "Roll Range: "  +  minRollRange  +  " - "  +  maxRollRange  +  newline ;   
			
		
	
		
			
				
					                output  + =  "Special Loot:"  +  newline ;   
			
		
	
		
			
				
					                if ( mob . bootySet  ! =  0 )  {   
			
		
	
		
			
				
					                    for  ( BootySetEntry  entry  :  NPCManager . _bootySetMap . get ( mob . bootySet ) )  {   
			
		
	
		
			
				
					                        ItemBase  item  =  ItemBase . getItemBase ( entry . itemBase ) ;   
			
		
	
		
			
				
					                        if  ( item  ! =  null )  {   
			
		
	
		
			
				
					                            output  + =  "["  +  entry . bootyType  +  "] "  +  item . getName ( )  +  " [Chance] "  +  entry . dropChance  +  newline ;   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                ArrayList < Item >  GlassItems  =  new  ArrayList < Item > ( ) ;   
			
		
	
		
			
				
					                ArrayList < Item >  Resources  =  new  ArrayList < Item > ( ) ;   
			
		
	
		
			
				
					                ArrayList < Item >  Runes  =  new  ArrayList < Item > ( ) ;   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -101,10 +108,16 @@ public class simulateBootyCmd  extends AbstractDevCmd {
				@@ -101,10 +108,16 @@ public class simulateBootyCmd  extends AbstractDevCmd {
					 
			
		
	
		
			
				
					                                        GlassItems . add ( lootItem ) ;   
			
		
	
		
			
				
					                                    }  else  {   
			
		
	
		
			
				
					                                        OtherDrops . add ( lootItem ) ;   
			
		
	
		
			
				
					                                        if ( lootItem . getName ( ) . toLowerCase ( ) . contains ( "crimson" )  | |  lootItem . getName ( ) . toLowerCase ( ) . contains ( "vorgrim" )  | | lootItem . getName ( ) . toLowerCase ( ) . contains ( "bell" ) ) {   
			
		
	
		
			
				
					                                            output  + =  lootItem . getName ( )  +  newline ;   
			
		
	
		
			
				
					                                        }   
			
		
	
		
			
				
					                                    }   
			
		
	
		
			
				
					                                    break ;   
			
		
	
		
			
				
					                                default :   
			
		
	
		
			
				
					                                    OtherDrops . add ( lootItem ) ;   
			
		
	
		
			
				
					                                    if ( lootItem . getName ( ) . toLowerCase ( ) . contains ( "crimson" )  | |  lootItem . getName ( ) . toLowerCase ( ) . contains ( "vorgrim" )  | | lootItem . getName ( ) . toLowerCase ( ) . contains ( "bell" ) ) {   
			
		
	
		
			
				
					                                        output  + =  lootItem . getName ( )  +  newline ;   
			
		
	
		
			
				
					                                    }   
			
		
	
		
			
				
					                                    break ;   
			
		
	
		
			
				
					                            }   
			
		
	
		
			
				
					                        }   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -116,22 +129,22 @@ public class simulateBootyCmd  extends AbstractDevCmd {
				@@ -116,22 +129,22 @@ public class simulateBootyCmd  extends AbstractDevCmd {
					 
			
		
	
		
			
				
					                if ( mob . spawnTime  >  0 ) {   
			
		
	
		
			
				
					                    respawnTime  =  mob . spawnTime ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                output  + =  "BootySet: "  +  mob . getMobBase ( ) . bootySet  +  newline ;   
			
		
	
		
			
				
					                output  + =  "MobBase BootySet: "  +  mob . getMobBase ( ) . bootySet  +  newline ;   
			
		
	
		
			
				
					                output  + =  "Mob BootySet: "  +  mob . bootySet  +  newline ;   
			
		
	
		
			
				
					                output  + =  "Tables Rolled On: "  +  newline ;   
			
		
	
		
			
				
					                for ( BootySetEntry  entry  :  NPCManager . _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) ) {   
			
		
	
		
			
				
					                    output  + =  "["  +  entry . bootyType  +  "] "  +  entry . lootTable  +  newline ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                output  + =  "Time Required To Gain Simulated Booty: "  +  respawnTime  *  100  +  " Seconds"  +  newline ;   
			
		
	
		
			
				
					                output  + =  "GLASS DROPS: "  +  GlassItems . size ( )  +  newline ;   
			
		
	
		
			
				
					                output  + =  "RUNE DROPS: "  +  Runes . size ( )   +  newline ;   
			
		
	
		
			
				
					                output  + =  "CONTRACTS DROPS: "  +  Contracts . size ( )   +  newline ;   
			
		
	
		
			
				
					                output  + =  "RESOURCE DROPS: "  +  Resources . size ( )   +  newline ;   
			
		
	
		
			
				
					                output  + =  "RUNE DROPS: "  +  Runes . size ( ) +  newline ;   
			
		
	
		
			
				
					                output  + =  "CONTRACTS DROPS: "  +  Contracts . size ( ) +  newline ;   
			
		
	
		
			
				
					                output  + =  "RESOURCE DROPS: "  +  Resources . size ( ) +  newline ;   
			
		
	
		
			
				
					                output  + =  "OFFERINGS DROPPED: "  +  Offerings . size ( )  +  newline ;   
			
		
	
		
			
				
					                output  + =  "OTHER ITEMS DROPPED: "  +  OtherDrops . size ( )  +  newline ;   
			
		
	
		
			
				
					                output  + =  "FAILED ROLLS: "  +  failures  +  newline ;   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        throwbackInfo ( pc ,  output ) ;   
			
		
	
		
			
				
					    }