|  |  |  | @ -309,7 +309,7 @@ public enum LootManager {@@ -309,7 +309,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getObjectType().ordinal() == 52) { //52 = player character
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					|  |  |  |  |             itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); | 
			
		
	
		
			
				
					|  |  |  |  |         } else{ | 
			
		
	
		
			
				
					|  |  |  |  |             itemTableRoll = TableRoll(mob.level * 2); | 
			
		
	
		
			
				
					|  |  |  |  |             itemTableRoll = TableRoll(mob.level); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll); | 
			
		
	
		
			
				
					|  |  |  |  |         if (tableRow == null) | 
			
		
	
	
		
			
				
					|  |  |  | @ -381,7 +381,7 @@ public enum LootManager {@@ -381,7 +381,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getObjectType().ordinal() == 52) { | 
			
		
	
		
			
				
					|  |  |  |  |             prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); | 
			
		
	
		
			
				
					|  |  |  |  |         } else{ | 
			
		
	
		
			
				
					|  |  |  |  |             prefixTableRoll = TableRoll(mob.level * 2); | 
			
		
	
		
			
				
					|  |  |  |  |             prefixTableRoll = TableRoll(mob.level); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll); | 
			
		
	
		
			
				
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					|  |  |  | @ -413,7 +413,7 @@ public enum LootManager {@@ -413,7 +413,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getObjectType().ordinal() == 52) { | 
			
		
	
		
			
				
					|  |  |  |  |             suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); | 
			
		
	
		
			
				
					|  |  |  |  |         } else{ | 
			
		
	
		
			
				
					|  |  |  |  |             suffixTableRoll = TableRoll(mob.level * 2); | 
			
		
	
		
			
				
					|  |  |  |  |             suffixTableRoll = TableRoll(mob.level); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll); | 
			
		
	
		
			
				
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					|  |  |  | @ -430,18 +430,34 @@ public enum LootManager {@@ -430,18 +430,34 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |     public static int TableRoll(int mobLevel) { | 
			
		
	
		
			
				
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					|  |  |  |  |         if(mobLevel > 65) | 
			
		
	
		
			
				
					|  |  |  |  |             mobLevel = 65; | 
			
		
	
		
			
				
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					|  |  |  |  |         int max = (int) (4.882 * mobLevel + 127.0); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (max > 319) | 
			
		
	
		
			
				
					|  |  |  |  |             max = 319; | 
			
		
	
		
			
				
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					|  |  |  |  |         int min = (int) (4.469 * mobLevel - 3.469); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (min < 140) | 
			
		
	
		
			
				
					|  |  |  |  |             min = 140; | 
			
		
	
		
			
				
					|  |  |  |  |         int rank = (int)(mobLevel * 0.1f); | 
			
		
	
		
			
				
					|  |  |  |  |         int min = 50; | 
			
		
	
		
			
				
					|  |  |  |  |         int max = 100; | 
			
		
	
		
			
				
					|  |  |  |  |         switch(rank){ | 
			
		
	
		
			
				
					|  |  |  |  |             case 1: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 200; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 250; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 2: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 210; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 275; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 3: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 220; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 300; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 4: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 230; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 320; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 5: | 
			
		
	
		
			
				
					|  |  |  |  |             case 6: | 
			
		
	
		
			
				
					|  |  |  |  |             case 7: | 
			
		
	
		
			
				
					|  |  |  |  |             case 8: | 
			
		
	
		
			
				
					|  |  |  |  |                 min = 240; | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 320; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(min, max + 1); | 
			
		
	
		
			
				
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