|  |  |  | @ -326,6 +326,7 @@ public class PlayerCombatStats {@@ -326,6 +326,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             weapon = this.owner.charItemManager.getEquipped(2); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         int extraDamage = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         String skill = "Unarmed Combat"; | 
			
		
	
		
			
				
					|  |  |  |  |         String mastery = "Unarmed Combat Mastery"; | 
			
		
	
		
			
				
					|  |  |  |  |         if (weapon != null) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -335,6 +336,7 @@ public class PlayerCombatStats {@@ -335,6 +336,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             if (weapon.getItemBase().isStrBased()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 primaryStat = this.owner.statStrCurrent; | 
			
		
	
		
			
				
					|  |  |  |  |                 secondaryStat = this.owner.statDexCurrent; | 
			
		
	
		
			
				
					|  |  |  |  |                 extraDamage = 3; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             for(Effect eff : weapon.effects.values()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
	
		
			
				
					|  |  |  | @ -372,7 +374,7 @@ public class PlayerCombatStats {@@ -372,7 +374,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         int roundedMax = (int)(maxDMG); | 
			
		
	
		
			
				
					|  |  |  |  |         int roundedMax = (int) (Math.round(maxDMG) + extraDamage); | 
			
		
	
		
			
				
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					|  |  |  |  |         if(mainHand){ | 
			
		
	
		
			
				
					|  |  |  |  |             this.maxDamageHandOne = roundedMax; | 
			
		
	
	
		
			
				
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