|  |  | @ -31,6 +31,7 @@ import engine.objects.Zone; | 
			
		
	
		
		
			
				
					
					|  |  |  | import org.pmw.tinylog.Logger; |  |  |  | import org.pmw.tinylog.Logger; | 
			
		
	
		
		
			
				
					
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					|  |  |  | import java.util.ArrayList; |  |  |  | import java.util.ArrayList; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import java.util.EnumSet; | 
			
		
	
		
		
			
				
					
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					|  |  |  | public class DestroyCityThread implements Runnable { |  |  |  | public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
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					|  |  | @ -50,6 +51,7 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
					|  |  |  |         Guild formerGuild; |  |  |  |         Guild formerGuild; | 
			
		
	
		
		
			
				
					
					|  |  |  |         Vector3fImmutable localCoords; |  |  |  |         Vector3fImmutable localCoords; | 
			
		
	
		
		
			
				
					
					|  |  |  |         ArrayList<Guild> subGuildList; |  |  |  |         ArrayList<Guild> subGuildList; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         ArrayList<Building> transferSet; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Member variable assignment
 |  |  |  |         // Member variable assignment
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					|  |  | @ -70,21 +72,19 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
					|  |  |  |             GuildManager.updateAllGuildBinds(formerGuild, null); |  |  |  |             GuildManager.updateAllGuildBinds(formerGuild, null); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // By losing the tree, the former owners lose all of their subguilds.
 |  |  |  |         if (formerGuild.getSubGuildList().isEmpty() == false) { | 
			
				
				
			
		
	
		
		
			
				
					
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					|  |  |  |         if (!formerGuild.getSubGuildList().isEmpty()) { |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             subGuildList = new ArrayList<>(); |  |  |  |             subGuildList = new ArrayList<>(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             subGuildList.addAll(formerGuild.getSubGuildList()); |  |  |  |             for (Guild subGuild : formerGuild.getSubGuildList()) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 subGuildList.add(subGuild); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             for (Guild subGuild : subGuildList) { |  |  |  |             for (Guild subGuild : subGuildList) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 formerGuild.removeSubGuild(subGuild); |  |  |  |                 formerGuild.removeSubGuild(subGuild); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         Building tol = null; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Build list of buildings within this parent zone
 |  |  |  |         // Build list of buildings within this parent zone
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					|  |  |  |         for (Building cityBuilding : cityZone.zoneBuildingSet) { |  |  |  |         for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -100,13 +100,6 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) |  |  |  |             if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // TOL is processed after all other structures in the city zone
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					|  |  |  |             if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 tol = cityBuilding; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // All buildings are moved to a location relative
 |  |  |  |             // All buildings are moved to a location relative
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					|  |  |  |             // to their new parent zone
 |  |  |  |             // to their new parent zone
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					|  |  | @ -127,39 +120,31 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // Remove warehouse entry if one exists.
 |  |  |  |             // Remove warehouse entry if one exists.
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					|  |  |  |             if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) { |  |  |  |             if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse); |  |  |  |                 DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 city.warehouse = null; |  |  |  |                 city.warehouse = null; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // Destroy all remaining city assets
 |  |  |  |             // Destroy all remaining auto-protected city assets
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					|  |  |  |  |  |  |  |             EnumSet<mbEnums.BuildingGroup> assetsToDestroy = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) |  |  |  |             if (assetsToDestroy.contains(cityBuilding.getBlueprint().getBuildingGroup())) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().isWallPiece()) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) { |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                 if (cityBuilding.getRank() != -1) |  |  |  |                 if (cityBuilding.getRank() != -1) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     BuildingManager.setRank(cityBuilding, -1); |  |  |  |                     BuildingManager.setRank(cityBuilding, -1); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Destroy the tol
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					|  |  |  |         if (tol != null) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             BuildingManager.setRank(tol, -1); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (city.realm != null) |  |  |  |         if (city.realm != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             city.realm.removeCity(city.getObjectUUID()); |  |  |  |             city.realm.removeCity(city.getObjectUUID()); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // It's now safe to delete the city zone from the database
 |  |  |  |         // It's now safe to delete the city zone from the database
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					|  |  |  |         // which will cause a cascade delete of everything else
 |  |  |  |         // which will cause a cascade delete of everything else
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					|  |  |  |         if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { |  |  |  |         if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); |  |  |  |             Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID()); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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