|  |  | @ -2048,7 +2048,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |     public void respawn(boolean setAlive, boolean enterWorld, boolean makeCorpse) { |  |  |  |     public void respawn(boolean setAlive, boolean enterWorld, boolean makeCorpse) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Recalculate everything
 |  |  |  |         // Recalculate everything
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 |  |  |  |         if(this.timestamps.containsKey("DeathTime")) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.timestamps.remove("DeathTime"); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         this.recalculatePlayerStats(true); |  |  |  |         this.recalculatePlayerStats(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.setCombat(false); |  |  |  |         this.setCombat(false); | 
			
		
	
	
		
		
			
				
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