|  |  |  | @ -58,7 +58,7 @@ public class HotzoneManager {@@ -58,7 +58,7 @@ public class HotzoneManager { | 
			
		
	
		
			
				
					|  |  |  |  |         created.teleport(created.bindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |         created.BehaviourType = Enum.MobBehaviourType.Aggro; | 
			
		
	
		
			
				
					|  |  |  |  |         hotzoneMob = created; | 
			
		
	
		
			
				
					|  |  |  |  |         HellgateManager.SpecialLootHandler(created,true,true); | 
			
		
	
		
			
				
					|  |  |  |  |         GenerateHotzoneEpicLoot(created); | 
			
		
	
		
			
				
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					|  |  |  |  |         for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) { | 
			
		
	
		
			
				
					|  |  |  |  |             HotzoneChangeMsg hcm = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID()); | 
			
		
	
	
		
			
				
					|  |  |  | @ -153,4 +153,13 @@ public class HotzoneManager {@@ -153,4 +153,13 @@ public class HotzoneManager { | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.getCharItemManager().addItemToInventory(rune); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void ClearHotzone(){ | 
			
		
	
		
			
				
					|  |  |  |  |         ZoneManager.hotZone = null; | 
			
		
	
		
			
				
					|  |  |  |  |         for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) { | 
			
		
	
		
			
				
					|  |  |  |  |             HotzoneChangeMsg hcm = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), 0); | 
			
		
	
		
			
				
					|  |  |  |  |             Dispatch dispatch = Dispatch.borrow(player, hcm); | 
			
		
	
		
			
				
					|  |  |  |  |             DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
	
		
			
				
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