@ -171,48 +171,7 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -171,48 +171,7 @@ public class Mob extends AbstractIntelligenceAgent {
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    public  static  void  setResistsForMob ( Mob  mob ) {   
			
		
	
		
			
				
					        Resists  resists  =  new  Resists ( "Generic" ) ;   
			
		
	
		
			
				
					        int  realmID  =  RealmMap . getRealmIDAtLocation ( mob . bindLoc ) ;   
			
		
	
		
			
				
					        Realm  realm  =  Realm . getRealm ( realmID ) ;   
			
		
	
		
			
				
					        //Zone parentMacro = null;
   
			
		
	
		
			
				
					        //for(Zone zone : ZoneManager.getAllZonesIn(mob.loc)){
   
			
		
	
		
			
				
					        //    if(zone.isMacroZone() == false)
   
			
		
	
		
			
				
					        //        continue;
   
			
		
	
		
			
				
					        //    parentMacro = zone;
   
			
		
	
		
			
				
					        //}
   
			
		
	
		
			
				
					        if ( realm  ! =  null )  {   
			
		
	
		
			
				
					            switch  ( realm . getRealmName ( ) )  {   
			
		
	
		
			
				
					                //ice generics
   
			
		
	
		
			
				
					                case  "Hethlund" :   
			
		
	
		
			
				
					                case  "Hregenlund" :   
			
		
	
		
			
				
					                case  "Ecklund" :   
			
		
	
		
			
				
					                case  "Kralgaard" :   
			
		
	
		
			
				
					                    resists . addResists ( Resists . getResists ( 28 ) ) ;   
			
		
	
		
			
				
					                    break ;   
			
		
	
		
			
				
					                //Desert Generics
   
			
		
	
		
			
				
					                case  "Letharuun" :   
			
		
	
		
			
				
					                case  "Adduram" :   
			
		
	
		
			
				
					                case  "Neshraa" :   
			
		
	
		
			
				
					                    resists . addResists ( Resists . getResists ( 2 ) ) ;   
			
		
	
		
			
				
					                    break ;   
			
		
	
		
			
				
					                //Swamp Generics
   
			
		
	
		
			
				
					                case  "Aeglund" :   
			
		
	
		
			
				
					                case  "Thollmar" :   
			
		
	
		
			
				
					                    resists . addResists ( Resists . getResists ( 8 ) ) ;   
			
		
	
		
			
				
					                    break ;   
			
		
	
		
			
				
					                //Oblivion Generics
   
			
		
	
		
			
				
					                case  "Oblivion" :   
			
		
	
		
			
				
					                case  "Vandernoch" :   
			
		
	
		
			
				
					                    resists . addResists ( Resists . getResists ( 4 ) ) ;   
			
		
	
		
			
				
					                    break ;   
			
		
	
		
			
				
					                //Maelstrom Generics
   
			
		
	
		
			
				
					                case  "Maelstrom" :   
			
		
	
		
			
				
					                    resists . addResists ( Resists . getResists ( 32 ) ) ;   
			
		
	
		
			
				
					                    break ;   
			
		
	
		
			
				
					                case  "Valkos" :   
			
		
	
		
			
				
					                case  "Ulward" :   
			
		
	
		
			
				
					                    resists . addResists ( Resists . getResists ( 5 ) ) ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if ( MobBase . mobbase_race_types . size ( )  = =  0 ) {   
			
		
	
		
			
				
					            DbManager . MobBaseQueries . LOAD_ALL_MOBBASE_RACES ( ) ;   
			
		
	
		
			
				
					        }   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -232,7 +191,42 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -232,7 +191,42 @@ public class Mob extends AbstractIntelligenceAgent {
					 
			
		
	
		
			
				
					                case  "Animal" :   
			
		
	
		
			
				
					                case  "All" :   
			
		
	
		
			
				
					                case  "SiegeEngineer" :   
			
		
	
		
			
				
					                    resists . addResists ( new  Resists ( "Generic" ) ) ;   
			
		
	
		
			
				
					                    int  realmID  =  RealmMap . getRealmIDAtLocation ( mob . bindLoc ) ;   
			
		
	
		
			
				
					                    Realm  realm  =  Realm . getRealm ( realmID ) ;   
			
		
	
		
			
				
					                    if ( realm  ! =  null )  {   
			
		
	
		
			
				
					                        switch  ( realm . getRealmName ( ) )  {   
			
		
	
		
			
				
					                            //ice generics
   
			
		
	
		
			
				
					                            case  "Hethlund" :   
			
		
	
		
			
				
					                            case  "Hregenlund" :   
			
		
	
		
			
				
					                            case  "Ecklund" :   
			
		
	
		
			
				
					                            case  "Kralgaard" :   
			
		
	
		
			
				
					                                resists . addResists ( Resists . getResists ( 28 ) ) ;   
			
		
	
		
			
				
					                                break ;   
			
		
	
		
			
				
					                            //Desert Generics
   
			
		
	
		
			
				
					                            case  "Letharuun" :   
			
		
	
		
			
				
					                            case  "Adduram" :   
			
		
	
		
			
				
					                            case  "Neshraa" :   
			
		
	
		
			
				
					                                resists . addResists ( Resists . getResists ( 2 ) ) ;   
			
		
	
		
			
				
					                                break ;   
			
		
	
		
			
				
					                            //Swamp Generics
   
			
		
	
		
			
				
					                            case  "Aeglund" :   
			
		
	
		
			
				
					                            case  "Thollmar" :   
			
		
	
		
			
				
					                                resists . addResists ( Resists . getResists ( 8 ) ) ;   
			
		
	
		
			
				
					                                break ;   
			
		
	
		
			
				
					                            //Oblivion Generics
   
			
		
	
		
			
				
					                            case  "Oblivion" :   
			
		
	
		
			
				
					                            case  "Vandernoch" :   
			
		
	
		
			
				
					                                resists . addResists ( Resists . getResists ( 4 ) ) ;   
			
		
	
		
			
				
					                                break ;   
			
		
	
		
			
				
					                            //Maelstrom Generics
   
			
		
	
		
			
				
					                            case  "Maelstrom" :   
			
		
	
		
			
				
					                                resists . addResists ( Resists . getResists ( 32 ) ) ;   
			
		
	
		
			
				
					                                break ;   
			
		
	
		
			
				
					                            case  "Valkos" :   
			
		
	
		
			
				
					                            case  "Ulward" :   
			
		
	
		
			
				
					                                resists . addResists ( Resists . getResists ( 5 ) ) ;   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    break ;   
			
		
	
		
			
				
					                case  "Aracoix" :   
			
		
	
		
			
				
					                    resists . addResists ( Resists . getResists ( 22 ) ) ;   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -1760,8 +1754,8 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -1760,8 +1754,8 @@ public class Mob extends AbstractIntelligenceAgent {
					 
			
		
	
		
			
				
					        //TODO set these correctly later
   
			
		
	
		
			
				
					        this . rangeHandOne  =  this . mobBase . getAttackRange ( ) ;   
			
		
	
		
			
				
					        this . rangeHandTwo  =  - 1 ;   
			
		
	
		
			
				
					        this . minDamageHandOne  =  ( int ) this . mobBase . getMinDmg ( ) ;   
			
		
	
		
			
				
					        this . maxDamageHandOne  =  ( int ) this . mobBase . getMaxDmg ( ) ;   
			
		
	
		
			
				
					        this . minDamageHandOne  =  ( int )   this . mobBase . getMinDmg ( ) ;   
			
		
	
		
			
				
					        this . maxDamageHandOne  =  ( int )   this . mobBase . getMaxDmg ( ) ;   
			
		
	
		
			
				
					        this . minDamageHandTwo  =  0 ;   
			
		
	
		
			
				
					        this . maxDamageHandTwo  =  0 ;   
			
		
	
		
			
				
					        this . atrHandOne  =  this . mobBase . getAtr ( ) ;   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -1841,10 +1835,10 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -1841,10 +1835,10 @@ public class Mob extends AbstractIntelligenceAgent {
					 
			
		
	
		
			
				
					        try  {   
			
		
	
		
			
				
					            NPCManager . applyRuneSetEffects ( this ) ;   
			
		
	
		
			
				
					            recalculateStats ( ) ;   
			
		
	
		
			
				
					            if ( this . mobBase . getLevel ( )  >  80 ) {   
			
		
	
		
			
				
					                if ( this . getMobBaseID ( )  = =  14319 ) { //ithriana
   
			
		
	
		
			
				
					            if   ( this . mobBase . getLevel ( )  >  80 )   {   
			
		
	
		
			
				
					                if   ( this . getMobBaseID ( )  = =  14319 )   { //ithriana
   
			
		
	
		
			
				
					                    this . healthMax  =  5400000 ;   
			
		
	
		
			
				
					                }  else {   
			
		
	
		
			
				
					                }  else   {   
			
		
	
		
			
				
					                    this . healthMax  =  1500000 ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					            }   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -1868,44 +1862,51 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -1868,44 +1862,51 @@ public class Mob extends AbstractIntelligenceAgent {
					 
			
		
	
		
			
				
					            Logger . error ( e . getMessage ( ) ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if ( this . behaviourType . equals ( MobBehaviourType . HamletGuard )  & &  this . getMobBaseID ( )  = =  14104 )  { //guards
   
			
		
	
		
			
				
					        if   ( this . behaviourType . equals ( MobBehaviourType . HamletGuard )  & &  this . getMobBaseID ( )  = =  14104 )  { //guards
   
			
		
	
		
			
				
					            this . behaviourType  =  MobBehaviourType . Aggro ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        for ( MobEquipment  equipped :  this . equip . values ( ) ) {   
			
		
	
		
			
				
					            if ( equipped . getItemBase ( ) . isVorg ( )  & &  this . getMobBaseID ( )  ! =  14062  & &  this . getMobBaseID ( )  ! =  14163 ) {   
			
		
	
		
			
				
					        for   ( MobEquipment  equipped   :  this . equip . values ( ) )   {   
			
		
	
		
			
				
					            if   ( equipped . getItemBase ( ) . isVorg ( )  & &  this . getMobBaseID ( )  ! =  14062  & &  this . getMobBaseID ( )  ! =  14163 )   {   
			
		
	
		
			
				
					                this . dropper  =  true ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        for ( Item  item  :  this . charItemManager . getInventory ( ) ) {   
			
		
	
		
			
				
					            if ( item . getItemBase ( ) . isDiscRune ( )  & &  this . level  <  75 ) {   
			
		
	
		
			
				
					        for   ( Item  item  :  this . charItemManager . getInventory ( ) )   {   
			
		
	
		
			
				
					            if   ( item . getItemBase ( ) . isDiscRune ( )  & &  this . level  <  75 )   {   
			
		
	
		
			
				
					                this . dropper  =  true ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if ( this . dropper ) {   
			
		
	
		
			
				
					            this . level  =  65 ;   
			
		
	
		
			
				
					            this . atrHandOne  * =  2 ;   
			
		
	
		
			
				
					            this . atrHandTwo  * =  2 ;   
			
		
	
		
			
				
					            this . defenseRating  * =  2 ;   
			
		
	
		
			
				
					            this . maxDamageHandOne  * =  2 ;   
			
		
	
		
			
				
					            this . maxDamageHandTwo  * =  2 ;   
			
		
	
		
			
				
					            this . minDamageHandOne  * =  2 ;   
			
		
	
		
			
				
					            this . minDamageHandTwo  * =  2 ;   
			
		
	
		
			
				
					            this . mobResists  =  new  Resists ( "Dropper" ) ;   
			
		
	
		
			
				
					        }  else {   
			
		
	
		
			
				
					            setResistsForMob ( this ) ;   
			
		
	
		
			
				
					        switch  ( this . getObjectUUID ( ) )  {   
			
		
	
		
			
				
					            case  40551 : //ithrianna
   
			
		
	
		
			
				
					                this . mobResists  =  Resists . getResists ( 14 ) ;   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					            case  11297 :  // mordoth
   
			
		
	
		
			
				
					                this . mobResists  =  Resists . getResists ( 16 ) ;   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					            case  19842 : //vranaxxas
   
			
		
	
		
			
				
					                this . mobResists  =  Resists . getResists ( 37 ) ;   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					            case  6407 : //draug tovald
   
			
		
	
		
			
				
					                this . mobResists  =  Resists . getResists ( 15 ) ;   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					            case  30959 : //shuggroth mael
   
			
		
	
		
			
				
					                this . mobResists  =  Resists . getResists ( 17 ) ;   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					            default :   
			
		
	
		
			
				
					                if  ( this . dropper )  {   
			
		
	
		
			
				
					                    this . level  =  65 ;   
			
		
	
		
			
				
					                    this . atrHandOne  * =  2 ;   
			
		
	
		
			
				
					                    this . atrHandTwo  * =  2 ;   
			
		
	
		
			
				
					                    this . defenseRating  * =  2 ;   
			
		
	
		
			
				
					                    this . maxDamageHandOne  * =  2 ;   
			
		
	
		
			
				
					                    this . maxDamageHandTwo  * =  2 ;   
			
		
	
		
			
				
					                    this . minDamageHandOne  * =  2 ;   
			
		
	
		
			
				
					                    this . minDamageHandTwo  * =  2 ;   
			
		
	
		
			
				
					                    this . mobResists  =  new  Resists ( "Dropper" ) ;   
			
		
	
		
			
				
					                }  else  {   
			
		
	
		
			
				
					                    setResistsForMob ( this ) ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        //for(Item loot : this.charItemManager.getInventory()){
   
			
		
	
		
			
				
					        //    if(loot.getItemBase().isDiscRune() && this.level < 80){
   
			
		
	
		
			
				
					        //        if(this.firstSpawn) {
   
			
		
	
		
			
				
					        //            this.killCharacter("first spawn");
   
			
		
	
		
			
				
					        //            this.firstSpawn = false;
   
			
		
	
		
			
				
					        //            if(this.despawned == false)
   
			
		
	
		
			
				
					        //                this.despawn();
   
			
		
	
		
			
				
					        //        }
   
			
		
	
		
			
				
					        //    }
   
			
		
	
		
			
				
					        //}
   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    @Override