|  |  |  | @ -19,6 +19,7 @@ import engine.objects.ItemTemplate;@@ -19,6 +19,7 @@ import engine.objects.ItemTemplate; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.Shrine; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.Zone; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.powers.EffectsBase; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.wpakpowers.Behaviour; | 
			
		
	
		
			
				
					|  |  |  |  | import org.pmw.tinylog.Logger; | 
			
		
	
		
			
				
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					|  |  |  |  | import java.util.ArrayList; | 
			
		
	
	
		
			
				
					|  |  |  | @ -1334,23 +1335,110 @@ public class mbEnums {@@ -1334,23 +1335,110 @@ public class mbEnums { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public enum ModBehaviorType { | 
			
		
	
		
			
				
					|  |  |  |  |         Behavior, | 
			
		
	
		
			
				
					|  |  |  |  |         Flag, | 
			
		
	
		
			
				
					|  |  |  |  |         MapIntToInts, | 
			
		
	
		
			
				
					|  |  |  |  |         Standard, | 
			
		
	
		
			
				
					|  |  |  |  |         FPSubTypeAttr, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypeSourceType, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypePowerType, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypeSkill, | 
			
		
	
		
			
				
					|  |  |  |  |         FPSubTypeDmg, | 
			
		
	
		
			
				
					|  |  |  |  |         DD, | 
			
		
	
		
			
				
					|  |  |  |  |         String, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypeMod, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypePower, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypeDmg, | 
			
		
	
		
			
				
					|  |  |  |  |         FPSubTypeSkill, | 
			
		
	
		
			
				
					|  |  |  |  |         FPSubTypeMonster, | 
			
		
	
		
			
				
					|  |  |  |  |         ProcInfo | 
			
		
	
		
			
				
					|  |  |  |  |         Behavior { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.Behaviour(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         Flag { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.Flag(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         MapIntToInts { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.MapIntToInts(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         Standard { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.Standard(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         FPSubTypeAttr { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.FPSubTypeAttr(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypeSourceType { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.SubTypeSourceType(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypePowerType { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.SubTypePowerType(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypeSkill { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.SubTypeSkill(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         FPSubTypeDmg { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.FPSubTypeDmg(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         DD { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.DD(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         String { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.StringBehaviour(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypeMod { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.SubTypeMod(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypePower { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.SubTypePower(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         SubTypeDmg { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.SubTypeDmg(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         FPSubTypeSkill { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.FPSubTypeSkill(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         FPSubTypeMonster { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.FPSubTypeMonster(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }, | 
			
		
	
		
			
				
					|  |  |  |  |         ProcInfo { | 
			
		
	
		
			
				
					|  |  |  |  |             @Override | 
			
		
	
		
			
				
					|  |  |  |  |             public void execute() { | 
			
		
	
		
			
				
					|  |  |  |  |                 Behaviour.ProcInfo(); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }; | 
			
		
	
		
			
				
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					|  |  |  |  |         public abstract void execute(); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public enum MovementState { | 
			
		
	
	
		
			
				
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