|  |  | @ -3844,51 +3844,59 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.atrHandTwo = 1; |  |  |  |             this.atrHandTwo = 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         Item equippedRight = this.charItemManager.getItemFromEquipped(ItemSlotType.RHELD.ordinal()); |  |  |  |         for(int i = 1; i < 3; i++){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponSkill1 = this.skills.get("Unarmed Combat").getTotalSkillPercet(); |  |  |  |             float atr = 0; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponMastery1 = this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet(); |  |  |  |             int primaryStat; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         float atr1 = 0; |  |  |  |             Item weapon = this.charItemManager.getEquipped(i); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int primaryStat1; |  |  |  |             ItemBase weaponBase = null; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         if(equippedRight != null && equippedRight.getItemBase().isStrBased()){ |  |  |  |             String skill = "Unarmed Combat"; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             primaryStat1 = this.statStrCurrent; |  |  |  |             String mastery = "Unarmed Combat Mastery"; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         }else{ |  |  |  | 
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             primaryStat1 = this.statDexCurrent; |  |  |  |             if(weapon != null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |                 weaponBase = weapon.getItemBase(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         atr1 = (primaryStat1 * 0.5f) + (weaponSkill1 * 4) + (weaponMastery1 * 3); |  |  |  |                 skill = weaponBase.getSkillRequired(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         if (this.bonuses != null) { |  |  |  |                 mastery = weaponBase.getMastery(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             atr1 += this.bonuses.getFloat(ModType.OCV, SourceType.None); |  |  |  |             } | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             float pos_Bonus = (1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None)); |  |  |  |             int skillPercentage = this.skills.containsKey(skill) && this.skills.get(skill) != null | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             atr1 *= pos_Bonus; |  |  |  |                     ? this.skills.get(skill).getTotalSkillPercet() | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None); |  |  |  |                     : 1; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             atr1 *= (1 + neg_Bonus); |  |  |  |             int masteryPercentage = this.skills.containsKey(mastery) && this.skills.get(mastery) != null | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |                     ? this.skills.get(mastery).getTotalSkillPercet() | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         atr1 = (atr1 < 1) ? 1 : atr1; |  |  |  |                     : 1; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.atrHandOne = (short) (atr1 + 0.5f); |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             // Determine the primary stat based on the weapon base
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (weaponBase != null && weaponBase.isStrBased()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 primaryStat = this.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 primaryStat = this.statDexCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         Item equippedLeft = this.charItemManager.getItemFromEquipped(ItemSlotType.LHELD.ordinal()); |  |  |  |             // Calculate ATR based on primary stat, skill, and mastery
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponSkill2 = this.skills.get("Unarmed Combat").getTotalSkillPercet(); |  |  |  |             atr = (primaryStat * 0.5f) + (skillPercentage * 4) + (masteryPercentage * 3); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponMastery2 = this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         float atr2 = 0; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         int primaryStat2; |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (equippedLeft != null && equippedLeft.getItemBase().isStrBased()) { |  |  |  |             // Add any bonuses to ATR
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             primaryStat2 = this.statStrCurrent; |  |  |  |             if (this.bonuses != null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } else { |  |  |  |                 atr += this.bonuses.getFloat(ModType.OCV, SourceType.None); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             primaryStat2 = this.statDexCurrent; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         atr2 = (primaryStat2 * 0.5f) + (weaponSkill2 * 4) + (weaponMastery2 * 3); |  |  |  |                 // Apply positive bonus multipliers
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 float pos_Bonus = (1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 atr *= pos_Bonus; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (this.bonuses != null) { |  |  |  |                 // Apply negative bonus multipliers
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             atr2 += this.bonuses.getFloat(ModType.OCV, SourceType.None); |  |  |  |                 float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             float pos_Bonus = (1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None)); |  |  |  |                 atr *= (1 + neg_Bonus); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             atr2 *= pos_Bonus; |  |  |  |             } | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None); |  |  |  | 
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             atr2 *= (1 + neg_Bonus); |  |  |  |             atr -= 2;//no idea why, need for sync
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |             // Ensure ATR is at least 1
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             atr = (atr < 1) ? 1 : atr; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         atr2 = (atr2 < 1) ? 1 : atr2; |  |  |  |             // Set atrHandOne
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.atrHandTwo = (short) (atr2 + 0.5f); |  |  |  |             if(i == 1) | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.atrHandOne = (short) atr; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             else if(i == 2) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.atrHandTwo = (short) atr; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public void calculateDamage(){ |  |  |  |     public void calculateDamage(){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.charItemManager == null){ |  |  |  |         if(this.charItemManager == null){ | 
			
		
	
	
		
		
			
				
					|  |  | @ -3902,15 +3910,26 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.calculateMaxDamage(); |  |  |  |         this.calculateMaxDamage(); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public void calculateMinDamage(){ |  |  |  |     public void calculateMinDamage(){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         int baseDMG1 = 1; |  |  |  |         int baseDMG1 = 2; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int baseDMG2 = 1; |  |  |  |         int baseDMG2 = 2; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponSkill1 = this.skills.get("Unarmed Combat").getTotalSkillPercet(); |  |  |  |         int weaponSkill1 = this.skills.containsKey("Unarmed Combat") && this.skills.get("Unarmed Combat") != null | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponSkill2 = this.skills.get("Unarmed Combat").getTotalSkillPercet(); |  |  |  |                 ? this.skills.get("Unarmed Combat").getTotalSkillPercet() | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponMastery1 = this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet(); |  |  |  |                 : 0; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponMastery2 = this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet(); |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         Item equippedRight = this.charItemManager.getItemFromEquipped(ItemSlotType.RHELD.ordinal()); |  |  |  |         int weaponSkill2 = this.skills.containsKey("Unarmed Combat") && this.skills.get("Unarmed Combat") != null | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         Item equippedLeft = this.charItemManager.getItemFromEquipped(ItemSlotType.LHELD.ordinal()); |  |  |  |                 ? this.skills.get("Unarmed Combat").getTotalSkillPercet() | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int weaponMastery1 = this.skills.containsKey("Unarmed Combat Mastery") && this.skills.get("Unarmed Combat Mastery") != null | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 ? this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int weaponMastery2 = this.skills.containsKey("Unarmed Combat Mastery") && this.skills.get("Unarmed Combat Mastery") != null | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 ? this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         Item equippedRight = this.charItemManager.getEquipped(1); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         Item equippedLeft = this.charItemManager.getEquipped(2); | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         int primary1 = this.statDexCurrent; |  |  |  |         int primary1 = this.statDexCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |         int secondary1 = this.statStrCurrent; |  |  |  |         int secondary1 = this.statStrCurrent; | 
			
		
	
	
		
		
			
				
					|  |  | @ -3919,8 +3938,15 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(equippedRight != null){ |  |  |  |         if(equippedRight != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             baseDMG1 = equippedRight.getItemBase().getMinDamage(); |  |  |  |             baseDMG1 = equippedRight.getItemBase().getMinDamage(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             weaponSkill1 = this.skills.get(equippedRight.getItemBase().getSkillRequired()).getTotalSkillPercet(); |  |  |  |             weaponSkill1 = this.skills.containsKey(equippedRight.getItemBase().getSkillRequired()) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             weaponMastery1 = this.skills.get(equippedRight.getItemBase().getMastery()).getTotalSkillPercet(); |  |  |  |                     && this.skills.get(equippedRight.getItemBase().getSkillRequired()) != null | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     ? this.skills.get(equippedRight.getItemBase().getSkillRequired()).getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             weaponMastery1 = this.skills.containsKey(equippedRight.getItemBase().getMastery()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     && this.skills.get(equippedRight.getItemBase().getMastery()) != null | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     ? this.skills.get(equippedRight.getItemBase().getMastery()).getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(equippedRight.getItemBase().isStrBased()) { |  |  |  |             if(equippedRight.getItemBase().isStrBased()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 primary1 = this.statStrCurrent; |  |  |  |                 primary1 = this.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 secondary1 = this.statDexCurrent; |  |  |  |                 secondary1 = this.statDexCurrent; | 
			
		
	
	
		
		
			
				
					|  |  | @ -3928,8 +3954,15 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(equippedLeft != null){ |  |  |  |         if(equippedLeft != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             baseDMG2 = equippedLeft.getItemBase().getMinDamage(); |  |  |  |             baseDMG2 = equippedLeft.getItemBase().getMinDamage(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             weaponSkill2 = this.skills.get(equippedLeft.getItemBase().getSkillRequired()).getTotalSkillPercet(); |  |  |  |             weaponSkill2 = this.skills.containsKey(equippedLeft.getItemBase().getSkillRequired()) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             weaponMastery2 = this.skills.get(equippedLeft.getItemBase().getMastery()).getTotalSkillPercet(); |  |  |  |                     && this.skills.get(equippedLeft.getItemBase().getSkillRequired()) != null | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     ? this.skills.get(equippedLeft.getItemBase().getSkillRequired()).getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             weaponMastery2 = this.skills.containsKey(equippedLeft.getItemBase().getMastery()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     && this.skills.get(equippedLeft.getItemBase().getMastery()) != null | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     ? this.skills.get(equippedLeft.getItemBase().getMastery()).getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(equippedLeft.getItemBase().isStrBased()) { |  |  |  |             if(equippedLeft.getItemBase().isStrBased()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 primary2 = this.statStrCurrent; |  |  |  |                 primary2 = this.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 secondary2 = this.statDexCurrent; |  |  |  |                 secondary2 = this.statDexCurrent; | 
			
		
	
	
		
		
			
				
					|  |  | @ -3952,12 +3985,23 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.minDamageHandTwo = min2; |  |  |  |         this.minDamageHandTwo = min2; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public void calculateMaxDamage() { |  |  |  |     public void calculateMaxDamage() { | 
			
		
	
		
		
			
				
					
					|  |  |  |         int baseDMG1 = 1; |  |  |  |         int baseDMG1 = 8; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int baseDMG2 = 1; |  |  |  |         int baseDMG2 = 8; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponSkill1 = this.skills.get("Unarmed Combat").getTotalSkillPercet(); |  |  |  |         int weaponSkill1 = this.skills.containsKey("Unarmed Combat") && this.skills.get("Unarmed Combat") != null | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponSkill2 = this.skills.get("Unarmed Combat").getTotalSkillPercet(); |  |  |  |                 ? this.skills.get("Unarmed Combat").getTotalSkillPercet() | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponMastery1 = this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet(); |  |  |  |                 : 0; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int weaponMastery2 = this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet(); |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int weaponSkill2 = this.skills.containsKey("Unarmed Combat") && this.skills.get("Unarmed Combat") != null | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 ? this.skills.get("Unarmed Combat").getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int weaponMastery1 = this.skills.containsKey("Unarmed Combat Mastery") && this.skills.get("Unarmed Combat Mastery") != null | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 ? this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int weaponMastery2 = this.skills.containsKey("Unarmed Combat Mastery") && this.skills.get("Unarmed Combat Mastery") != null | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 ? this.skills.get("Unarmed Combat Mastery").getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 : 0; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         Item equippedRight = this.charItemManager.getItemFromEquipped(ItemSlotType.RHELD.ordinal()); |  |  |  |         Item equippedRight = this.charItemManager.getItemFromEquipped(ItemSlotType.RHELD.ordinal()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         Item equippedLeft = this.charItemManager.getItemFromEquipped(ItemSlotType.LHELD.ordinal()); |  |  |  |         Item equippedLeft = this.charItemManager.getItemFromEquipped(ItemSlotType.LHELD.ordinal()); | 
			
		
	
	
		
		
			
				
					|  |  | @ -3969,8 +4013,15 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (equippedRight != null) { |  |  |  |         if (equippedRight != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             baseDMG1 = equippedRight.getItemBase().getMaxDamage(); |  |  |  |             baseDMG1 = equippedRight.getItemBase().getMaxDamage(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             weaponSkill1 = this.skills.get(equippedRight.getItemBase().getSkillRequired()).getTotalSkillPercet(); |  |  |  |             weaponSkill1 = this.skills.containsKey(equippedRight.getItemBase().getSkillRequired()) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             weaponMastery1 = this.skills.get(equippedRight.getItemBase().getMastery()).getTotalSkillPercet(); |  |  |  |                     && this.skills.get(equippedRight.getItemBase().getSkillRequired()) != null | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     ? this.skills.get(equippedRight.getItemBase().getSkillRequired()).getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     : 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             weaponMastery1 = this.skills.containsKey(equippedRight.getItemBase().getMastery()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     && this.skills.get(equippedRight.getItemBase().getMastery()) != null | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     ? this.skills.get(equippedRight.getItemBase().getMastery()).getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     : 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (equippedRight.getItemBase().isStrBased()) { |  |  |  |             if (equippedRight.getItemBase().isStrBased()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 primary1 = this.statStrCurrent; |  |  |  |                 primary1 = this.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 secondary1 = this.statDexCurrent; |  |  |  |                 secondary1 = this.statDexCurrent; | 
			
		
	
	
		
		
			
				
					|  |  | @ -3979,8 +4030,15 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (equippedLeft != null) { |  |  |  |         if (equippedLeft != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             baseDMG2 = equippedLeft.getItemBase().getMaxDamage(); |  |  |  |             baseDMG2 = equippedLeft.getItemBase().getMaxDamage(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             weaponSkill2 = this.skills.get(equippedLeft.getItemBase().getSkillRequired()).getTotalSkillPercet(); |  |  |  |             weaponSkill2 = this.skills.containsKey(equippedLeft.getItemBase().getSkillRequired()) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             weaponMastery2 = this.skills.get(equippedLeft.getItemBase().getMastery()).getTotalSkillPercet(); |  |  |  |                     && this.skills.get(equippedLeft.getItemBase().getSkillRequired()) != null | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     ? this.skills.get(equippedLeft.getItemBase().getSkillRequired()).getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     : 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             weaponMastery2 = this.skills.containsKey(equippedLeft.getItemBase().getMastery()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     && this.skills.get(equippedLeft.getItemBase().getMastery()) != null | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     ? this.skills.get(equippedLeft.getItemBase().getMastery()).getTotalSkillPercet() | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     : 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (equippedLeft.getItemBase().isStrBased()) { |  |  |  |             if (equippedLeft.getItemBase().isStrBased()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 primary2 = this.statStrCurrent; |  |  |  |                 primary2 = this.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 secondary2 = this.statDexCurrent; |  |  |  |                 secondary2 = this.statDexCurrent; | 
			
		
	
	
		
		
			
				
					|  |  | @ -4296,15 +4354,15 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         // set damages
 |  |  |  |         // set damages
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mainHand) { |  |  |  |         if (mainHand) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.minDamageHandOne = (int) minDamage; |  |  |  |             this.minDamageHandOne = (int) minDamage; | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.maxDamageHandOne = (int) maxDamage; |  |  |  |             this.maxDamageHandOne = (int) maxDamage + 1; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             this.speedHandOne = speed; |  |  |  |             this.speedHandOne = speed; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } else { |  |  |  |         } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.minDamageHandTwo = (int) minDamage; |  |  |  |             this.minDamageHandTwo = (int) minDamage; | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.maxDamageHandTwo = (int) maxDamage; |  |  |  |             this.maxDamageHandTwo = (int) maxDamage + 1; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             this.speedHandTwo = speed; |  |  |  |             this.speedHandTwo = speed; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //this.calculateATR();
 |  |  |  |         this.calculateATR(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         //this.calculateDamage();
 |  |  |  |         //this.calculateDamage();
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //this.calculateSpeed();
 |  |  |  |         //this.calculateSpeed();
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
					|  |  | 
 |