|  |  |  | @ -589,7 +589,7 @@ public class PlayerCombatStats {@@ -589,7 +589,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |         defense += (1 + blockSkill / 100) * shieldDefense; | 
			
		
	
		
			
				
					|  |  |  |  |         defense += (weaponSkill / 2); | 
			
		
	
		
			
				
					|  |  |  |  |         defense += (masterySkill / 2); | 
			
		
	
		
			
				
					|  |  |  |  |         defense += dexterity * 2; | 
			
		
	
		
			
				
					|  |  |  |  |         defense += dexterity;// * 2;
 | 
			
		
	
		
			
				
					|  |  |  |  |         defense += flatBonuses; | 
			
		
	
		
			
				
					|  |  |  |  |         defense *= luckyRune; | 
			
		
	
		
			
				
					|  |  |  |  |         defense *= stanceMod; | 
			
		
	
	
		
			
				
					|  |  |  | @ -699,6 +699,8 @@ public class PlayerCombatStats {@@ -699,6 +699,8 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         float totalPenalty = dex *  penaltyFactor; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         dex *= 2; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         float returnedDex = Math.round(dex - totalPenalty); | 
			
		
	
		
			
				
					|  |  |  |  |         return (int) returnedDex; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | 
 |