|  |  | @ -83,10 +83,13 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         float stanceValue = 0.0f; |  |  |  |         float stanceValue = 0.0f; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         for(String effID : this.owner.effects.keySet()){ |  |  |  |         for(String effID : this.owner.effects.keySet()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(effID.contains("STC")){ |  |  |  |             if(effID.contains("Stance")){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){ |  |  |  |                 for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mod.modType.equals(Enum.ModType.AttackDelay)){ |  |  |  |                     if(mod.modType.equals(Enum.ModType.OCV)){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
 |  |  |  |                         float percent = mod.getPercentMod(); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         int trains = this.owner.effects.get(effID).getTrains(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         float modValue = percent + (trains * mod.getRamp()); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         stanceValue += modValue * 0.01f; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
	
		
		
			
				
					|  |  | @ -407,7 +410,10 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (this.owner.effects != null) { |  |  |  |                     if (this.owner.effects != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { |  |  |  |                         for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             if (mod.modType.equals(Enum.ModType.DCV)) { |  |  |  |                             if (mod.modType.equals(Enum.ModType.DCV)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
 |  |  |  |                                 float percent = mod.getPercentMod(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 int trains = this.owner.effects.get(effID).getTrains(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 float modValue = percent + (trains * mod.getRamp()); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 stanceValue += modValue * 0.01f; | 
			
		
	
		
		
			
				
					
					|  |  |  |                             } |  |  |  |                             } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
	
		
		
			
				
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