|  |  | @ -1006,7 +1006,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(mod <= 0) |  |  |  |         if(mod <= 0) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mod =  0; |  |  |  |             mod =  0; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(mod == 0){ |  |  |  |         if(mod == 0){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             healthConsume(pc, (int) (deltaTime * 0.6f * 2.5f)); |  |  |  |             healthConsume(pc, (int) (consumed * 2.5f)); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         }else { |  |  |  |         }else { | 
			
		
	
		
		
			
				
					
					|  |  |  |             while (!worked) { |  |  |  |             while (!worked) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 worked = pc.stamina.compareAndSet(current,mod); |  |  |  |                 worked = pc.stamina.compareAndSet(current,mod); | 
			
		
	
	
		
		
			
				
					|  |  | @ -1020,7 +1020,8 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         float current = pc.health.get(); |  |  |  |         float current = pc.health.get(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         float mod = current - amount; |  |  |  |         float mod = current - amount; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(mod <= 0){ |  |  |  |         if(mod <= 0){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             pc.killCharacter("water"); |  |  |  |             if (pc.isAlive.compareAndSet(true, false)) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 pc.killCharacter("Water"); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         while(!worked){ |  |  |  |         while(!worked){ | 
			
		
	
	
		
		
			
				
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