|  |  | @ -2,7 +2,6 @@ package engine.devcmd.cmds; | 
			
		
	
		
		
			
				
					
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					|  |  |  | import engine.devcmd.AbstractDevCmd; |  |  |  | import engine.devcmd.AbstractDevCmd; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.LootManager; |  |  |  | import engine.gameManager.LootManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.NPCManager; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.ZoneManager; |  |  |  | import engine.gameManager.ZoneManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.loot.BootySetEntry; |  |  |  | import engine.loot.BootySetEntry; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.*; |  |  |  | import engine.objects.*; | 
			
		
	
	
		
		
			
				
					|  |  | @ -33,7 +32,7 @@ public class SimulateBootyCmd extends AbstractDevCmd { | 
			
		
	
		
		
			
				
					
					|  |  |  |         output += "Special Loot:" + newline; |  |  |  |         output += "Special Loot:" + newline; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (mob.bootySet != 0) { |  |  |  |         if (mob.bootySet != 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) { |  |  |  |             for (BootySetEntry entry : LootManager._bootySetMap.get(mob.bootySet)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 ItemBase item = ItemBase.getItemBase(entry.itemBase); |  |  |  |                 ItemBase item = ItemBase.getItemBase(entry.itemBase); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (item != null) { |  |  |  |                 if (item != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline; |  |  |  |                     output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline; | 
			
		
	
	
		
		
			
				
					|  |  | @ -118,7 +117,7 @@ public class SimulateBootyCmd extends AbstractDevCmd { | 
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             dropRate = LootManager.NORMAL_DROP_RATE; |  |  |  |             dropRate = LootManager.NORMAL_DROP_RATE; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { |  |  |  |         for (BootySetEntry entry : LootManager._bootySetMap.get(mob.getMobBase().bootySet)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             if (entry.bootyType.equals("GOLD")) |  |  |  |             if (entry.bootyType.equals("GOLD")) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.genTable + ": " + entry.dropChance + newline; |  |  |  |                 output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.genTable + ": " + entry.dropChance + newline; | 
			
		
	
	
		
		
			
				
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