|  |  |  | @ -1711,7 +1711,10 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1711,7 +1711,10 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |                 this.behaviourType = MobBehaviourType.GuardCaptain; | 
			
		
	
		
			
				
					|  |  |  |  |                 this.spawnTime = 60 * 15; | 
			
		
	
		
			
				
					|  |  |  |  |                 this.isPlayerGuard = true; | 
			
		
	
		
			
				
					|  |  |  |  |                 this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(ZoneManager.getCityAtLocation(this.building.getLoc()) != null) | 
			
		
	
		
			
				
					|  |  |  |  |                     this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
			
		
	
		
			
				
					|  |  |  |  |                 else | 
			
		
	
		
			
				
					|  |  |  |  |                     this.guardedCity = null; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             // Load AI for wall archers
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