|  |  | @ -850,6 +850,22 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 else |  |  |  |                 else | 
			
		
	
		
		
			
				
					
					|  |  |  |                     damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists); |  |  |  |                     damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 if(weapon != null && weapon.effects != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     float armorPierce = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     for(Effect eff : weapon.effects.values()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             if(mod.modType.equals(ModType.ArmorPiercing)){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 armorPierce += mod.minMod * (mod.getRamp() * eff.getTrains()); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     if(armorPierce > 0){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         damage *= 1 - armorPierce; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 Resists.handleFortitude(tarAc,damageType,damage); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 float d = 0f; |  |  |  |                 float d = 0f; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 errorTrack = 12; |  |  |  |                 errorTrack = 12; | 
			
		
	
	
		
		
			
				
					|  |  | @ -1055,10 +1071,12 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //calculate resists in if any
 |  |  |  |         //calculate resists in if any
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					|  |  |  |         if (resists != null) |  |  |  |         if (resists != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return resists.getResistedDamage(source, target, damageType, damage, 0); |  |  |  |             damage = resists.getResistedDamage(source, target, damageType, damage, 0); | 
			
				
				
			
		
	
		
		
			
				
					
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					|  |  |  |             return damage; |  |  |  |         return damage; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) { |  |  |  |     private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -1400,9 +1418,9 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 Resists resists = ac.getResists(); |  |  |  |                 Resists resists = ac.getResists(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (resists != null) |  |  |  |                 if (resists != null) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0); |  |  |  |                     amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 total += amount; |  |  |  |                 total += amount; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
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