|  |  | @ -1137,6 +1137,22 @@ public class Building extends AbstractWorldObject { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |             if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 //add extra HP for city walls of R8 trees
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					|  |  |  |  |  |  |  |                 City city = ZoneManager.getCityAtLocation(this.loc); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if(city != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     Building ToL = city.getTOL(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     if(ToL != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         if(ToL.rank == 8){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             float currentHealth = this.health.get(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             this.healthMax *= 1.1f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             this.setHealth(newHealth); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // Set bounds for this building
 |  |  |  |             // Set bounds for this building
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					|  |  |  |             Bounds buildingBounds = Bounds.borrow(); |  |  |  |             Bounds buildingBounds = Bounds.borrow(); | 
			
		
	
	
		
		
			
				
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