|  |  |  | @ -564,7 +564,9 @@ public class MobileFSM {@@ -564,7 +564,9 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //add default behaviour type
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					|  |  |  |  |             mob.BehaviourType = MobBehaviourType.Aggro; | 
			
		
	
		
			
				
					|  |  |  |  |             if(mob.BehaviourType == null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.BehaviourType = MobBehaviourType.Simple; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isAlive() == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             //no need to continue if mob is dead, check for respawn and move on
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					|  |  |  |  |             CheckForRespawn(mob); | 
			
		
	
	
		
			
				
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