@ -181,9 +181,6 @@ public class Blueprint {
				@@ -181,9 +181,6 @@ public class Blueprint {
					 
			
		
	
		
			
				
					    public  int  getMaxSlots ( )  {   
			
		
	
		
			
				
					        if  ( this . buildingGroup  ! =  null  & &  this . buildingGroup . equals ( BuildingGroup . BARRACK ) )   
			
		
	
		
			
				
					            return  1 ;   
			
		
	
		
			
				
					        if  ( this . buildingGroup  ! =  null  & &  this . buildingGroup . equals ( BuildingGroup . TOL ) ) {   
			
		
	
		
			
				
					            return  4 ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        return  maxSlots ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -319,7 +316,7 @@ public class Blueprint {
				@@ -319,7 +316,7 @@ public class Blueprint {
					 
			
		
	
		
			
				
					        if  ( this . maxSlots  < =  1  & &  this . buildingGroup . equals ( BuildingGroup . TOL )  = =  false )   
			
		
	
		
			
				
					            return  maxSlots ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( this . maxRank  = =  1  & &  currentRank  = =  1   & &  this . buildingGroup . equals ( BuildingGroup . TOL )  = =  false )   
			
		
	
		
			
				
					        if  ( this . maxRank  = =  1  & &  currentRank  = =  1 & &  this . buildingGroup . equals ( BuildingGroup . TOL )  = =  false )   
			
		
	
		
			
				
					            return  getMaxSlots ( ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        switch  ( currentRank )  {   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -335,11 +332,13 @@ public class Blueprint {
				@@ -335,11 +332,13 @@ public class Blueprint {
					 
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					            case  6 :   
			
		
	
		
			
				
					            case  7 :   
			
		
	
		
			
				
					                availableSlots  =  3 ;   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					            case  8 :   
			
		
	
		
			
				
					                availableSlots  =  3 ;   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					            default :   
			
		
	
		
			
				
					                availableSlots  =  1 ;   
			
		
	
		
			
				
					                availableSlots  =  0 ;   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        if ( this . buildingGroup . equals ( BuildingGroup . TOL ) ) {