|  |  | @ -834,18 +834,19 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             aiAgent.setState(STATE.Awake); |  |  |  |             aiAgent.setState(STATE.Awake); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (CombatUtilities.inRangeToAttack(aiAgent, player)) { |  |  |  |         if (CombatUtilities.inRange2D(aiAgent, player, aiAgent.getRange())) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             //no weapons, defualt mob attack speed 3 seconds.
 |  |  |  |             //no weapons, defualt mob attack speed 3 seconds.
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					|  |  |  |             if (System.currentTimeMillis() < aiAgent.getLastAttackTime()) |  |  |  |             if (System.currentTimeMillis() < aiAgent.getLastAttackTime()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (!CombatUtilities.RunAIRandom()) |  |  |  |             //if (!CombatUtilities.RunAIRandom())
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					|  |  |  |                 return; |  |  |  |             //    return;
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					|  |  |  |             // ranged mobs cant attack while running. skip until they finally stop.
 |  |  |  |             // ranged mobs cant attack while running. skip until they finally stop.
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					|  |  |  |             if (aiAgent.getRange() >= 30 && aiAgent.isMoving()) |  |  |  |             //if (aiAgent.getRange() >= 30 && aiAgent.isMoving())
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					|  |  |  |  |  |  |  |             if(aiAgent.isMoving()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // add timer for last attack.
 |  |  |  |             // add timer for last attack.
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					|  |  | @ -898,9 +899,7 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |         //this stops mobs from attempting to move while they are underneath a player.
 |  |  |  |         //this stops mobs from attempting to move while they are underneath a player.
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					|  |  |  |         if (CombatUtilities.inRangeToAttack2D(aiAgent, player)) |  |  |  |         if (CombatUtilities.inRangeToAttack2D(aiAgent, player)) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         //move mob to within attack range again
 |  |  |  |         //set mob to pursue target
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					|  |  |  |         aiAgent.destination = MovementUtilities.GetDestinationToCharacter(aiAgent, (AbstractCharacter) aiAgent.getCombatTarget()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         MovementUtilities.moveToLocation(aiAgent, aiAgent.destination, aiAgent.getRange()); |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         aiAgent.setState(MobileFSM.STATE.Chase); |  |  |  |         aiAgent.setState(MobileFSM.STATE.Chase); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void handleMobAttackForPet(Mob aiAgent, Mob mob) { |  |  |  |     private static void handleMobAttackForPet(Mob aiAgent, Mob mob) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -1732,8 +1731,15 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |         mob.nextCallForHelp = System.currentTimeMillis() + 60000; |  |  |  |         mob.nextCallForHelp = System.currentTimeMillis() + 60000; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void handleMobChase(Mob mob){ |  |  |  |     public static void handleMobChase(Mob mob){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(CombatUtilities.inRangeToAttack(mob,mob.getCombatTarget()) == true) { |  |  |  |         mob.updateMovementState(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         mob.updateLocation(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(), mob.getRange()) == true) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             MovementUtilities.moveToLocation(mob, mob.getLoc(), 0); | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setState(STATE.Attack); |  |  |  |             mob.setState(STATE.Attack); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         else if (mob.isMoving() == false){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             mob.destination = mob.getCombatTarget().getLoc(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             MovementUtilities.moveToLocation(mob, mob.destination, 0); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
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