|  |  |  | @ -466,7 +466,7 @@ public class MobileFSM {@@ -466,7 +466,7 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |         //checks if mob can attack based on attack timer and range
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					|  |  |  |  |         if (mob.isAlive() == false) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (MovementUtilities.inRangeDropAggro(mob, (AbstractCharacter)mob.getCombatTarget()) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.isCombat()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.setCombat(false); | 
			
		
	
	
		
			
				
					|  |  |  | @ -486,6 +486,7 @@ public class MobileFSM {@@ -486,6 +486,7 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             AttackTarget(mob, mob.getCombatTarget()); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void CheckToSendMobHome(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         CheckForAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){ | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
	
		
			
				
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