|  |  | @ -403,13 +403,21 @@ public class CombatUtilities { | 
			
		
	
		
		
			
				
					
					|  |  |  |         DamageType dt = DamageType.Crush; |  |  |  |         DamageType dt = DamageType.Crush; | 
			
		
	
		
		
			
				
					
					|  |  |  |         AbstractWorldObject target = agent.getCombatTarget(); |  |  |  |         AbstractWorldObject target = agent.getCombatTarget(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |  |  |  |         float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (agent.getEquip().get(1).getItemBase() != null) { |  |  |  |         double min = agent.getMinDamageHandOne(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             dt = agent.getEquip().get(1).getItemBase().getDamageType(); |  |  |  |         double max = agent.getMaxDamageHandOne(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) { |  |  |  |         if(agent.getEquip().get(1) != null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             dt = agent.getEquip().get(2).getItemBase().getDamageType(); |  |  |  |             if (agent.getEquip().get(1).getItemBase() != null) { | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 dt = agent.getEquip().get(1).getItemBase().getDamageType(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 min = agent.getMinDamageHandOne(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 max = agent.getMaxDamageHandOne(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 dt = agent.getEquip().get(2).getItemBase().getDamageType(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 min = agent.getMinDamageHandTwo(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 max = agent.getMaxDamageHandTwo(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         double min = agent.getMobBase().getMinDmg(); |  |  |  | 
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					|  |  |  |         double max = agent.getMobBase().getMaxDmg(); |  |  |  | 
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					|  |  |  |         double range = max - min; |  |  |  |         double range = max - min; | 
			
		
	
		
		
			
				
					
					|  |  |  |         double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |  |  |  |         double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
			
		
	
		
		
			
				
					
					|  |  |  |         return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); |  |  |  |         return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); | 
			
		
	
	
		
		
			
				
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