|  |  | @ -36,17 +36,17 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(MobCast(mob)){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!CombatUtilities.inRangeToAttack(mob, target)) |  |  |  |         if (!CombatUtilities.inRangeToAttack(mob, target)) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         switch (target.getObjectType()) { |  |  |  |         switch (target.getObjectType()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             case PlayerCharacter: |  |  |  |             case PlayerCharacter: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 PlayerCharacter targetPlayer = (PlayerCharacter) target; |  |  |  |                 PlayerCharacter targetPlayer = (PlayerCharacter) target; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (canCast(mob)) { |  |  |  |                 AttackPlayer(mob, targetPlayer); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     if (!MobCast(mob)) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         AttackPlayer(mob, targetPlayer); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } else { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     AttackPlayer(mob, targetPlayer); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             case Building: |  |  |  |             case Building: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 Building targetBuilding = (Building) target; |  |  |  |                 Building targetBuilding = (Building) target; | 
			
		
	
	
		
		
			
				
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