forked from MagicBane/Server
				
			
				 3 changed files with 36 additions and 10 deletions
			
			
		| @ -1,19 +1,44 @@@@ -1,19 +1,44 @@ | ||||
| package engine.mobileAI.MobHandlers; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.mobileAI.utilities.CombatUtilities; | ||||
| import engine.objects.Building; | ||||
| import engine.objects.Mob; | ||||
| 
 | ||||
| public class SiegeHandler { | ||||
|     public static void run(Mob engine){ | ||||
| 
 | ||||
|         if(!engine.isAlive()) | ||||
|         if(!engine.isAlive()) { | ||||
|             check_siege_respawn(engine); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         if(engine.getOwner() == null || !engine.getOwner().isAlive()) | ||||
|         if(engine.getOwner() == null || !engine.getOwner().isAlive() || !engine.playerAgroMap.containsKey(engine.getOwner().getObjectUUID())) | ||||
|             return; | ||||
| 
 | ||||
|         if(engine.combatTarget == null || !engine.combatTarget.getObjectType().equals(Enum.GameObjectType.Building)) | ||||
|             return; | ||||
| 
 | ||||
|         siege_attack(engine); | ||||
|     } | ||||
| 
 | ||||
|     public static void check_siege_respawn(Mob engine){ | ||||
|         if(!engine.despawned) { | ||||
|             engine.despawn(); | ||||
|         }else{ | ||||
|             if(engine.deathTime + (engine.spawnTime * 1000) > System.currentTimeMillis()){ | ||||
|                 engine.respawn(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void siege_attack(Mob engine){ | ||||
|         if(engine.getLastAttackTime() > System.currentTimeMillis()) | ||||
|             return; | ||||
| 
 | ||||
|         if(CombatUtilities.inRangeToAttack(engine,engine.combatTarget)){ | ||||
|             CombatUtilities.combatCycle(engine, engine.combatTarget, true, null); | ||||
|             engine.setLastAttackTime(System.currentTimeMillis() + 11000); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
					Loading…
					
					
				
		Reference in new issue