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					@ -264,7 +264,7 @@ public class MobAI { | 
				
			
			
		
	
		
		
			
				
					
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					                if (!forced) | 
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					                if (!forced) | 
				
			
			
		
	
		
		
			
				
					
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					                    return; | 
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					                    return; | 
				
			
			
		
	
		
		
			
				
					
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					            //guards  inherit barracks patrol points dynamically
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					            //guards inherit barracks patrol points dynamically
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					            if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) { | 
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					            if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) { | 
				
			
			
		
	
		
		
			
				
					
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					@ -843,15 +843,6 @@ public class MobAI { | 
				
			
			
		
	
		
		
			
				
					
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					    private static void CheckToSendMobHome(Mob mob) { | 
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					    private static void CheckToSendMobHome(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
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					        try { | 
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					        try { | 
				
			
			
		
	
		
		
			
				
					
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					            if (mob.behaviourType.isAgressive) { | 
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					                if (mob.isPlayerGuard()) { | 
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					                    if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) | 
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					                        CheckForPlayerGuardAggro(mob); | 
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					                } else { | 
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					                    CheckForAggro(mob); | 
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					                } | 
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					            } | 
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					            if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f)) | 
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					            if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f)) | 
				
			
			
		
	
		
		
			
				
					
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					                return; | 
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					                return; | 
				
			
			
		
	
	
		
		
			
				
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