|  |  |  | @ -1444,10 +1444,10 @@ public enum CombatManager {@@ -1444,10 +1444,10 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static boolean LandHit(int atr, int defense){ | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |         float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); | 
			
		
	
		
			
				
					|  |  |  |  |         boolean hit = false; | 
			
		
	
		
			
				
					|  |  |  |  |         if(chance > roll) | 
			
		
	
		
			
				
					|  |  |  |  |         if((chance * 100) > roll) | 
			
		
	
		
			
				
					|  |  |  |  |             hit = true; | 
			
		
	
		
			
				
					|  |  |  |  |         return hit; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
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