|  |  |  | @ -851,7 +851,7 @@ public class MobAI {@@ -851,7 +851,7 @@ public class MobAI { | 
			
		
	
		
			
				
					|  |  |  |  |             if (!aiAgent.despawned) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (aiAgent.getCharItemManager().getInventoryCount() > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (System.currentTimeMillis() > (aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) * 0.5f) { | 
			
		
	
		
			
				
					|  |  |  |  |                         aiAgent.despawn(); | 
			
		
	
		
			
				
					|  |  |  |  |                         aiAgent.deathTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |                         return; | 
			
		
	
	
		
			
				
					|  |  |  | @ -860,21 +860,21 @@ public class MobAI {@@ -860,21 +860,21 @@ public class MobAI { | 
			
		
	
		
			
				
					|  |  |  |  |                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                     //Mob's Loot has been looted.
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (aiAgent.isHasLoot()) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (System.currentTimeMillis() > (aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) * 0.5f) { | 
			
		
	
		
			
				
					|  |  |  |  |                             aiAgent.despawn(); | 
			
		
	
		
			
				
					|  |  |  |  |                             aiAgent.deathTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |                             return; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         //Mob never had Loot.
 | 
			
		
	
		
			
				
					|  |  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (System.currentTimeMillis() > (aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) * 0.5f) { | 
			
		
	
		
			
				
					|  |  |  |  |                             aiAgent.despawn(); | 
			
		
	
		
			
				
					|  |  |  |  |                             aiAgent.deathTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |                             return; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { | 
			
		
	
		
			
				
					|  |  |  |  |             } else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000) * 0.5f)) { | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (Zone.respawnQue.contains(aiAgent) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                     Zone.respawnQue.add(aiAgent); | 
			
		
	
	
		
			
				
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