forked from MagicBane/Server
				
			
				 3 changed files with 64 additions and 35 deletions
			
			
		| @ -0,0 +1,63 @@@@ -0,0 +1,63 @@ | ||||
| package engine.net.client.handlers; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.Enum.DispatchChannel; | ||||
| import engine.exception.MsgSendException; | ||||
| import engine.gameManager.BuildingManager; | ||||
| import engine.net.Dispatch; | ||||
| import engine.net.DispatchMessage; | ||||
| import engine.net.client.ClientConnection; | ||||
| import engine.net.client.msg.ArcMineWindowAvailableTimeMsg; | ||||
| import engine.net.client.msg.ClientNetMsg; | ||||
| import engine.net.client.msg.KeepAliveServerClientMsg; | ||||
| import engine.objects.Building; | ||||
| import engine.objects.Guild; | ||||
| import engine.objects.GuildStatusController; | ||||
| import engine.objects.PlayerCharacter; | ||||
| 
 | ||||
| /* | ||||
|  * @Author: | ||||
|  * @Summary: Processes application protocol message which keeps | ||||
|  * client's tcp connection open. | ||||
|  */ | ||||
| 
 | ||||
| public class ArcMineWindowAvailableTimeHandler extends AbstractClientMsgHandler { | ||||
| 
 | ||||
|     public ArcMineWindowAvailableTimeHandler() { | ||||
|         super(KeepAliveServerClientMsg.class); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | ||||
| 
 | ||||
| 		ArcMineWindowAvailableTimeMsg msg = (ArcMineWindowAvailableTimeMsg) baseMsg; | ||||
|         PlayerCharacter playerCharacter = origin.getPlayerCharacter(); | ||||
|         Building treeOfLife = BuildingManager.getBuildingFromCache(msg.getBuildingUUID()); | ||||
|         Dispatch dispatch; | ||||
| 
 | ||||
|         if (treeOfLife == null) | ||||
|             return true; | ||||
| 
 | ||||
|         if (treeOfLife.getBlueprintUUID() == 0) | ||||
|             return true; | ||||
| 
 | ||||
|         if (treeOfLife.getBlueprint().getBuildingGroup() != Enum.BuildingGroup.TOL) | ||||
|             return true; | ||||
| 
 | ||||
|         if (playerCharacter == null) | ||||
|             return true; | ||||
| 
 | ||||
|         if (!Guild.sameGuild(treeOfLife.getGuild(), playerCharacter.getGuild())) | ||||
|             return true; | ||||
| 
 | ||||
|         if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus()) == false) // is this only GL?
 | ||||
|             return true; | ||||
| 
 | ||||
|         ArcMineWindowAvailableTimeMsg outMsg = new ArcMineWindowAvailableTimeMsg(treeOfLife, 10); | ||||
|         outMsg.configure(); | ||||
|         dispatch = Dispatch.borrow(playerCharacter, outMsg); | ||||
|         DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); | ||||
|         return true; | ||||
| 
 | ||||
|     } | ||||
| } | ||||
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