|  |  | @ -14,17 +14,14 @@ import engine.math.Vector3fImmutable; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.mbEnums.GameObjectType; |  |  |  | import engine.mbEnums.GameObjectType; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.AbstractCharacter; |  |  |  | import engine.objects.AbstractCharacter; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.AbstractWorldObject; |  |  |  | import engine.objects.AbstractWorldObject; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.Mob; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.ActionsBase; |  |  |  | import engine.powers.ActionsBase; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.PowersBase; |  |  |  | import engine.powers.PowersBase; | 
			
		
	
		
		
			
				
					
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 |  |  |  | import engine.wpak.data.PowerAction; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | import java.sql.ResultSet; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.sql.SQLException; |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | public class MobRecallPowerAction extends AbstractPowerAction { |  |  |  | public class MobRecallPowerAction extends AbstractPowerAction { | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public MobRecallPowerAction(ResultSet rs) throws SQLException { |  |  |  |     public MobRecallPowerAction(PowerAction rs) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         super(rs); |  |  |  |         super(rs); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  | @ -41,7 +38,7 @@ public class MobRecallPowerAction extends AbstractPowerAction { | 
			
		
	
		
		
			
				
					
					|  |  |  |         MovementManager.translocate(awoac, awoac.getBindLoc()); |  |  |  |         MovementManager.translocate(awoac, awoac.getBindLoc()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (awoac.getObjectType() == GameObjectType.Mob) { |  |  |  |         if (awoac.getObjectType() == GameObjectType.Mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //MobAI.setAwake((Mob)awoac,true);
 |  |  |  |             //MobAI.setAwake((Mob)awoac,true);
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					|  |  |  |             ((Mob) awoac).setCombatTarget(null); |  |  |  |             (awoac).setCombatTarget(null); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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