|  |  | @ -6012,7 +6012,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mod = 0; |  |  |  |                 mod = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             workedStamina = this.stamina.compareAndSet(old, mod); |  |  |  |             workedStamina = this.stamina.compareAndSet(old, mod); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         ChatManager.chatSystemInfo(this, "STAM: " + this.stamina.get() + " / " + this.staminaMax); |  |  |  |         //ChatManager.chatSystemInfo(this, "STAM: " + this.stamina.get() + " / " + this.staminaMax);
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					|  |  |  |         this.timestamps.put("LastConsumeStamina",currentTime); |  |  |  |         this.timestamps.put("LastConsumeStamina",currentTime); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.stamina.get() == 0){ |  |  |  |         if(this.stamina.get() == 0){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.consumeHealth(secondsPassed); |  |  |  |             this.consumeHealth(secondsPassed); | 
			
		
	
	
		
		
			
				
					|  |  | @ -6035,7 +6035,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             workedHealth = this.health.compareAndSet(old, mod); |  |  |  |             workedHealth = this.health.compareAndSet(old, mod); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         ChatManager.chatSystemInfo(this, "HEALTH: " + this.health.get() + " / " + this.healthMax); |  |  |  |         //ChatManager.chatSystemInfo(this, "HEALTH: " + this.health.get() + " / " + this.healthMax);
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					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     enum RecoveryType{ |  |  |  |     enum RecoveryType{ | 
			
		
	
	
		
		
			
				
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