|  |  | @ -8,6 +8,7 @@ import engine.mobileAI.utilities.MovementUtilities; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.Building; |  |  |  | import engine.objects.Building; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.City; |  |  |  | import engine.objects.City; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.Mob; |  |  |  | import engine.objects.Mob; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
		
		
			
				
					
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					|  |  |  | public class SiegeHandler { |  |  |  | public class SiegeHandler { | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void run(Mob engine){ |  |  |  |     public static void run(Mob engine){ | 
			
		
	
	
		
		
			
				
					|  |  | @ -30,7 +31,7 @@ public class SiegeHandler { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(!engine.despawned) { |  |  |  |         if(!engine.despawned) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             engine.despawn(); |  |  |  |             engine.despawn(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         }else{ |  |  |  |         }else{ | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(engine.deathTime + (engine.spawnTime * 1000) > System.currentTimeMillis()){ |  |  |  |             if(engine.deathTime + MBServerStatics.FIFTEEN_MINUTES > System.currentTimeMillis()){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 engine.respawn(); |  |  |  |                 engine.respawn(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
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