|  |  |  | @ -2282,25 +2282,6 @@ public class CharacterItemManager {@@ -2282,25 +2282,6 @@ public class CharacterItemManager { | 
			
		
	
		
			
				
					|  |  |  |  |         Dispatch dispatch = Dispatch.borrow(pc, StackResourcesMsg); | 
			
		
	
		
			
				
					|  |  |  |  |         DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | 
			
		
	
		
			
				
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					|  |  |  |  |         if(this.bankOpened){ | 
			
		
	
		
			
				
					|  |  |  |  |             this.setBankOpen(true); | 
			
		
	
		
			
				
					|  |  |  |  |             PlayerCharacter playerCharacter = (PlayerCharacter)this.getOwner(); | 
			
		
	
		
			
				
					|  |  |  |  |             AckBankWindowOpenedMsg ackBankWindowOpenedMsg = new AckBankWindowOpenedMsg(playerCharacter, 0L, 0L); | 
			
		
	
		
			
				
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					|  |  |  |  |             Dispatch dispatchBank = Dispatch.borrow(playerCharacter, ackBankWindowOpenedMsg); | 
			
		
	
		
			
				
					|  |  |  |  |             DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY); | 
			
		
	
		
			
				
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					|  |  |  |  |             ReqBankInventoryMsg reqBankInventoryMsg = new ReqBankInventoryMsg(playerCharacter, 0L); | 
			
		
	
		
			
				
					|  |  |  |  |             dispatchBank = Dispatch.borrow(playerCharacter, reqBankInventoryMsg); | 
			
		
	
		
			
				
					|  |  |  |  |             DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY); | 
			
		
	
		
			
				
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					|  |  |  |  |             ShowBankInventoryMsg showBankInventoryMsg = new ShowBankInventoryMsg(playerCharacter, 0L); | 
			
		
	
		
			
				
					|  |  |  |  |             dispatchBank = Dispatch.borrow(playerCharacter, showBankInventoryMsg); | 
			
		
	
		
			
				
					|  |  |  |  |             DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(this.vaultOpened){ | 
			
		
	
		
			
				
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					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public void forceToInventory(int slot, Item item, PlayerCharacter pc, boolean initialized) { | 
			
		
	
	
		
			
				
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