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					@ -262,11 +262,9 @@ public class HeightMap {
				@@ -262,11 +262,9 @@ public class HeightMap {
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					            percentage = currentDelta / blendDelta; | 
				
			
			
		
	
		
			
				
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					        else | 
				
			
			
		
	
		
			
				
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					            percentage = 0.0f; | 
				
			
			
		
	
		
			
				
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					        interpolatedTerrainHeight = FastMath.LERP(percentage, interpolatedTerrainHeight, interpolatedParentTerrainHeight); | 
				
			
			
		
	
		
			
				
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					        float interpolatedWorldAltitude = FastMath.LERP(percentage, heightMapZone.worldAltitude, parentZone.worldAltitude); | 
				
			
			
		
	
		
			
				
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					        interpolatedTerrainHeight = FastMath.LERP(percentage, interpolatedTerrainHeight, interpolatedParentTerrainHeight); | 
				
			
			
		
	
		
			
				
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					        return interpolatedTerrainHeight + heightMapZone.worldAltitude; | 
				
			
			
		
	
		
			
				
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					        return interpolatedTerrainHeight + interpolatedWorldAltitude; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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