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					@ -725,8 +725,6 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -725,8 +725,6 @@ public class Mob extends AbstractIntelligenceAgent {
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					            conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution)); | 
				
			
			
		
	
		
			
				
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					            intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence)); | 
				
			
			
		
	
		
			
				
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					            spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit)); | 
				
			
			
		
	
		
			
				
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					        } else { | 
				
			
			
		
	
		
			
				
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					            // apply dex penalty for armor
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					        } | 
				
			
			
		
	
		
			
				
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					        // Set current stats
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					@ -1717,16 +1715,9 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -1717,16 +1715,9 @@ public class Mob extends AbstractIntelligenceAgent {
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					        if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter)) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        PlayerCharacter player = (PlayerCharacter) ac; | 
				
			
			
		
	
		
			
				
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					        if (this.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					            this.setCombatTarget(ac); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (player.getObjectUUID() == this.getCombatTarget().getObjectUUID()) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public void setRank(int newRank) { | 
				
			
			
		
	
	
		
			
				
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