|  |  | @ -535,10 +535,10 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             masteryName = weapon.getItemBase().getMastery(); |  |  |  |             masteryName = weapon.getItemBase().getMastery(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.owner.skills.containsKey(skillName)) |  |  |  |         if(this.owner.skills.containsKey(skillName)) | 
			
		
	
		
		
			
				
					
					|  |  |  |             weaponSkill = this.owner.skills.get(skillName).getSkillPercentFromTrains();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
 |  |  |  |             weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.owner.skills.containsKey(masteryName)) |  |  |  |         if(this.owner.skills.containsKey(masteryName)) | 
			
		
	
		
		
			
				
					
					|  |  |  |             masterySkill = this.owner.skills.get(masteryName).getSkillPercentFromTrains();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
 |  |  |  |             masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         float dexterity = getDexAfterPenalty(this.owner); |  |  |  |         float dexterity = getDexAfterPenalty(this.owner); | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -594,11 +594,11 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) { |  |  |  |     public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         CharacterSkill skill = null; |  |  |  |         CharacterSkill skill = null; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (pc.skills.containsKey(skillName)) { |  |  |  |         if (pc.skills.containsKey(skillName)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             skill = pc.skills.get(skillName); |  |  |  |             skill = pc.skills.get(skillName); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         SkillsBase skillBase = skill.getSkillsBase(); |  |  |  |         SkillsBase skillBase = skill.getSkillsBase(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(skillBase == null) |  |  |  |         if(skillBase == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return 0; |  |  |  |             return 0; | 
			
		
	
	
		
		
			
				
					|  |  | 
 |