|  |  | @ -3974,7 +3974,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |             for(Effect eff : this.effects.values()){ |  |  |  |             for(Effect eff : this.effects.values()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mod.modType.equals(ModType.WeaponSpeed)){ |  |  |  |                     if(mod.modType.equals(ModType.WeaponSpeed)){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                         speed *= 1 + mod.getPercentMod(); |  |  |  |                         float modValue = 1 +  mod.getPercentMod() * 0.01f; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         speed *= modValue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
	
		
		
			
				
					|  |  | @ -3984,7 +3985,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         for(Effect eff : this.effects.values()){ |  |  |  |         for(Effect eff : this.effects.values()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |             for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(mod.modType.equals(ModType.AttackDelay)){ |  |  |  |                 if(mod.modType.equals(ModType.AttackDelay)){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                     speed *= 1 + mod.getPercentMod(); |  |  |  |                     float modValue = 1 +  mod.getPercentMod() * 0.01f; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     speed *= modValue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
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