|  |  |  | @ -523,9 +523,6 @@ public class MobileFSM {@@ -523,9 +523,6 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             //if (mob.BehaviourType != null && mob.BehaviourType == MobBehaviourType.None) {
 | 
			
		
	
		
			
				
					|  |  |  |  |             //    return;
 | 
			
		
	
		
			
				
					|  |  |  |  |             //}
 | 
			
		
	
		
			
				
					|  |  |  |  |             //TEST CODE FOR BEHAVIOUR CHANGING START
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.BehaviourType == null || mob.BehaviourType.ordinal() == MobBehaviourType.None.ordinal()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.BehaviourType = MobBehaviourType.Simple; | 
			
		
	
	
		
			
				
					|  |  |  | @ -544,8 +541,12 @@ public class MobileFSM {@@ -544,8 +541,12 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             //check for players that can be aggroed if mob is agressive and has no target
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null && mob.BehaviourType != MobBehaviourType.SimpleStandingGuard) { | 
			
		
	
		
			
				
					|  |  |  |  |                 //normal aggro
 | 
			
		
	
		
			
				
					|  |  |  |  |                 CheckForAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } else if(mob.BehaviourType == MobBehaviourType.SimpleStandingGuard){ | 
			
		
	
		
			
				
					|  |  |  |  |                 //safehold guard
 | 
			
		
	
		
			
				
					|  |  |  |  |                 SafeGuardAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             //check if mob can move for patrol or moving to target
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.BehaviourType.canRoam) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -736,4 +737,9 @@ public class MobileFSM {@@ -736,4 +737,9 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void SafeGuardAggro(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         for(Entry<Integer,Boolean> entry : mob.playerAgroMap.entrySet()){ | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | } |