|  |  |  | @ -108,8 +108,8 @@ public class Mob extends AbstractIntelligenceAgent {@@ -108,8 +108,8 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |     public int runeSet = 0; | 
			
		
	
		
			
				
					|  |  |  |  |     public int bootySet = 0; | 
			
		
	
		
			
				
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					|  |  |  |  |     public EnumBitSet<MonsterType> notEnemy = EnumBitSet.just(MonsterType.NONE); | 
			
		
	
		
			
				
					|  |  |  |  |     public EnumBitSet<Enum.MonsterType> enemy = EnumBitSet.just(MonsterType.NONE);; | 
			
		
	
		
			
				
					|  |  |  |  |     public EnumBitSet<MonsterType> notEnemy; | 
			
		
	
		
			
				
					|  |  |  |  |     public EnumBitSet<Enum.MonsterType> enemy; | 
			
		
	
		
			
				
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					|  |  |  |  |     /** | 
			
		
	
		
			
				
					|  |  |  |  |      * No Id Constructor | 
			
		
	
	
		
			
				
					|  |  |  | @ -1971,15 +1971,8 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1971,15 +1971,8 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |         // Combine mobbase and mob aggro arrays into one bitvector
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					|  |  |  |  |         this.notEnemy.addAll(this.getMobBase().notEnemy); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (this.notEnemy.size() > 1) | 
			
		
	
		
			
				
					|  |  |  |  |             this.notEnemy.remove(MonsterType.NONE); | 
			
		
	
		
			
				
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					|  |  |  |  |         this.enemy.addAll(this.getMobBase().enemy); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (this.enemy.size() > 1) | 
			
		
	
		
			
				
					|  |  |  |  |             this.enemy.remove(MonsterType.NONE); | 
			
		
	
		
			
				
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             NPCManager.applyRuneSetEffects(this); | 
			
		
	
		
			
				
					|  |  |  |  |             recalculateStats(); | 
			
		
	
	
		
			
				
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