|  |  | @ -5998,7 +5998,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         }else{ |  |  |  |         }else{ | 
			
		
	
		
		
			
				
					
					|  |  |  |             consumption = 0.65f * secondsPassed; |  |  |  |             consumption = 0.65f * secondsPassed; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.canBreathe) |  |  |  |         if(this.movementState.equals(MovementState.SWIMMING)) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             consumption = 1.5f * secondsPassed; |  |  |  |             consumption = 1.5f * secondsPassed; | 
			
		
	
		
		
			
				
					
					|  |  |  |         else if(this.isFlying()) |  |  |  |         else if(this.isFlying()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             consumption = 2.0f * secondsPassed; |  |  |  |             consumption = 2.0f * secondsPassed; | 
			
		
	
	
		
		
			
				
					|  |  | @ -6014,6 +6014,28 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         ChatManager.chatSystemInfo(this, "STAM: " + this.stamina.get() + " / " + this.staminaMax); |  |  |  |         ChatManager.chatSystemInfo(this, "STAM: " + this.stamina.get() + " / " + this.staminaMax); | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.timestamps.put("LastConsumeStamina",currentTime); |  |  |  |         this.timestamps.put("LastConsumeStamina",currentTime); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(this.stamina.get() == 0){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.consumeHealth(secondsPassed); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     public void consumeHealth(float secondsPassed){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float consumption = 2.0f * secondsPassed; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         boolean workedHealth = false; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float old,mod; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         while(!workedHealth) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             old = this.health.get(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             mod = old - consumption; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (mod > this.healthMax) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 mod = healthMax; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             else if (mod <= 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (this.isAlive.compareAndSet(true, false)) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     killCharacter("Water"); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             workedHealth = this.health.compareAndSet(old, mod); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         ChatManager.chatSystemInfo(this, "HEALTH: " + this.health.get() + " / " + this.healthMax); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     enum RecoveryType{ |  |  |  |     enum RecoveryType{ | 
			
		
	
	
		
		
			
				
					|  |  | 
 |