@ -5998,7 +5998,7 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5998,7 +5998,7 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        } else {   
			
		
	
		
			
				
					            consumption  =  0 . 65f  *  secondsPassed ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        if ( this . canBreathe )   
			
		
	
		
			
				
					        if ( this . movementState . equals ( MovementState . SWIMMING ) )   
			
		
	
		
			
				
					            consumption  =  1 . 5f  *  secondsPassed ;   
			
		
	
		
			
				
					        else  if ( this . isFlying ( ) )   
			
		
	
		
			
				
					            consumption  =  2 . 0f  *  secondsPassed ;   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -6014,6 +6014,28 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -6014,6 +6014,28 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        ChatManager . chatSystemInfo ( this ,  "STAM: "  +  this . stamina . get ( )  +  " / "  +  this . staminaMax ) ;   
			
		
	
		
			
				
					        this . timestamps . put ( "LastConsumeStamina" , currentTime ) ;   
			
		
	
		
			
				
					        if ( this . stamina . get ( )  = =  0 ) {   
			
		
	
		
			
				
					            this . consumeHealth ( secondsPassed ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    public  void  consumeHealth ( float  secondsPassed ) {   
			
		
	
		
			
				
					        float  consumption  =  2 . 0f  *  secondsPassed ;   
			
		
	
		
			
				
					        boolean  workedHealth  =  false ;   
			
		
	
		
			
				
					        float  old , mod ;   
			
		
	
		
			
				
					        while ( ! workedHealth )  {   
			
		
	
		
			
				
					            old  =  this . health . get ( ) ;   
			
		
	
		
			
				
					            mod  =  old  -  consumption ;   
			
		
	
		
			
				
					            if  ( mod  >  this . healthMax )   
			
		
	
		
			
				
					                mod  =  healthMax ;   
			
		
	
		
			
				
					            else  if  ( mod  < =  0 )  {   
			
		
	
		
			
				
					                if  ( this . isAlive . compareAndSet ( true ,  false ) )   
			
		
	
		
			
				
					                    killCharacter ( "Water" ) ;   
			
		
	
		
			
				
					                return ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					            workedHealth  =  this . health . compareAndSet ( old ,  mod ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        ChatManager . chatSystemInfo ( this ,  "HEALTH: "  +  this . health . get ( )  +  " / "  +  this . healthMax ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    enum  RecoveryType {