|  |  | @ -729,12 +729,6 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         level += amount; |  |  |  |         level += amount; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //add any bonuses to the skill
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					|  |  |  |         Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(sourceType != null && pc.bonuses != null) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             level += pc.bonuses.getFloat(Enum.ModType.Skill, sourceType); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             level *= (1 + pc.bonuses.getFloatPercentAll(Enum.ModType.Skill, sourceType)); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         return Math.round(level); |  |  |  |         return Math.round(level); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static int calculateBuffedSkillLevel(String skillName, PlayerCharacter pc){ |  |  |  |     public static int calculateBuffedSkillLevel(String skillName, PlayerCharacter pc){ | 
			
		
	
	
		
		
			
				
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