|  |  | @ -306,13 +306,17 @@ public class WpakPowerManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) { |  |  |  |     private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         HashSet<AbstractWorldObject> mobTargets = new HashSet<>(); |  |  |  |         HashSet<AbstractWorldObject> mobTargets = new HashSet<>(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         HashSet<AbstractWorldObject> pcTargets = new HashSet<>(); |  |  |  |         HashSet<AbstractWorldObject> pcTargets = new HashSet<>(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         int count = 1; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (powerUsed.maxMobTargets > 0) |  |  |  |         if (powerUsed.maxMobTargets > 0) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mobTargets = WorldGrid.getObjectsInRangePartial(target.loc, powerUsed.areaRange, MBServerStatics.MASK_MOB); |  |  |  |             mobTargets = WorldGrid.getObjectsInRangePartial(target.loc, powerUsed.areaRange, MBServerStatics.MASK_MOB); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (powerUsed.maxPlayerTargets > 0) |  |  |  |         if (powerUsed.maxPlayerTargets > 0) | 
			
		
	
		
		
			
				
					
					|  |  |  |             pcTargets = WorldGrid.getObjectsInRangePartial(target.loc, powerUsed.areaRange, MBServerStatics.MASK_PLAYER); |  |  |  |             pcTargets = WorldGrid.getObjectsInRangePartial(target.loc, powerUsed.areaRange, MBServerStatics.MASK_PLAYER); | 
			
		
	
		
		
			
				
					
					|  |  |  |         int count = 1; |  |  |  | 
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					|  |  |  |         for (AbstractWorldObject mob : mobTargets) { |  |  |  |         for (AbstractWorldObject mob : mobTargets) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (count < powerUsed.maxMobTargets + 1) { |  |  |  |             if (count < powerUsed.maxMobTargets + 1) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 applyAllPowerEffects(caster, powerUsed, rank, mob); |  |  |  |                 applyAllPowerEffects(caster, powerUsed, rank, mob); | 
			
		
	
	
		
		
			
				
					|  |  | @ -321,6 +325,7 @@ public class WpakPowerManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         count = 1; |  |  |  |         count = 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (AbstractWorldObject pc : pcTargets) { |  |  |  |         for (AbstractWorldObject pc : pcTargets) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (count < powerUsed.maxPlayerTargets + 1) { |  |  |  |             if (count < powerUsed.maxPlayerTargets + 1) { | 
			
		
	
	
		
		
			
				
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